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		<title>Greensward - User contributions [en]</title>
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		<updated>2026-04-04T03:57:34Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Aniste&amp;diff=950</id>
		<title>Aniste</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Aniste&amp;diff=950"/>
				<updated>2026-04-02T19:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My life was not supposed to look like this. I should have been a happy little Vistani girl, plying the rivers with my father and his perfectly normal Vistani wife. I should have grown up in a loving home with parents who cared for me and raised me to be decent and kind and all of that goat shit that they spoon feed little girls in fairy stories. I should have been lots of things, but that was before fucking Madeline Shandy decided that Vistani men were sexy. &lt;br /&gt;
&lt;br /&gt;
Go to any inbred waterheaded twat who likes to gossip while she hangs the washings and she will tell you. Never trust a devil-snatch with your purse or your heart. And they are fucking right, just this once. Don't wink at a Mamonil woman with red hair, don't smile at her, don't offer to help carry her parcels, don't peek at her legs as she walks away when you think she isn't looking. Not if you have known her since birth, not if you have never seen her before. Not if she is the high matron of Giselle and for damned sure not if she is fucking Madeline fucking Shandy the fucking cutwife.&lt;br /&gt;
&lt;br /&gt;
I have spent half a damned decade trying to figure out who Madeline Shandy is and about all I have come up with is that she never spoke a true word to me. I am sure that you, gentle friend, have heard your share of angry stories from young runaway girls about how awful their mother was but I assure you, all of them pale in comparison to the malicious cunt that is my mother.&lt;br /&gt;
&lt;br /&gt;
Oh you don't believe me? How is this for example. Do you remember when I came into this fine establishment and ordered a hot tea with syphilis? Do you remember how funny everyone else thought that was? Now imagine if your mother taught you that the word for goat's milk is syphilis, or that the word for tankard is dickhole, or that apples don't grow on trees, dungballs do. Imagine that your mother intentionally taught you the wrong words for everything so that you would be afraid to open your mouth to anyone but her, so that when you try to tell the town preacher about your mother's abuses that he will praise her in front of you because her daughter took the time to tell him that “Momma loves me so good all the time and she sings to me and teaches me scriptures until I see angels and laugh until the sun comes up.” Now imagine how much she sang to me after that one.&lt;br /&gt;
&lt;br /&gt;
I am still to this day finding words that bitch poured into my head wrong. Sometimes they are just embarrassing but occasionally they are downright dangerous. You ever cheerfully call a gnome Bush Fucker? I can tell you they don't appreciate it. And I am sure that you can imagine the response when you greet a half dozen dwarf miners as Shitdiggers. But that is just some of the things she did to me, that is to say nothing of what she did to my father.&lt;br /&gt;
&lt;br /&gt;
I found out that he existed from a witch hunter who mistook me for Madeline. He tried to burn me at the stake for entering a devil's pact to restore “my” youth. Turns out he was witness to the wedding. Madeline told me that I didn't have a father, that I was conceived when she got bored, turned into a hermaphrodite and fucked herself.&lt;br /&gt;
&lt;br /&gt;
When the witch hunter finally let me go, he told me the real story. Boldo Samantine brought his young bride to Madeline to midwife her. Madeline supposedly did everything in her power but still lost the baby and mother both to &amp;quot;Gaia's care&amp;quot;. By this time I of course knew all of Madeline's “power” and how she could still the breath of a living baby and poison a mother through the womb so I am confident that Gaia had nothing to do with their unfortunate fate.&lt;br /&gt;
&lt;br /&gt;
Boldo was nearly inconsolable in his grief but Madeline managed to console her way into his bed and to the altar. The marriage was brief and ended with Boldo apoplectic from a burning log to the face. Madeline was held in dock for a time but was released when she was revealed to be with child. Boldo eventually regained consciousness but without memory of the last two years. The town elders thought it kinder to not force him to relive the traumas and told him that his young wife had called off the engagement and left him for a Yrchman pirate. He returned to his old life, never knowing my existence.&lt;br /&gt;
&lt;br /&gt;
I lived with Madeline until my eleventh year, when I abandoned hope of rescue and escaped alone. I knew that she could summon monsters of shadow and hellfire to drag me back, but I stole her ritual blade and tried to put as much distance between us before she could make a new one. Sure enough, within a week I heard the baying of Hellhounds on my trail.&lt;br /&gt;
&lt;br /&gt;
They ran me for a full day, making sport of me. I knew they were having fun before the kill. I was the deer, helpless to do anything but run blindly. That was when I found the first hint of good fortune in my young life. Instead of being run off a cliff, I ended up crashing through the camp of an old crone, meditating before an empty firepit like a fucking mongoloid. I nearly broke my neck when I slammed into her.&lt;br /&gt;
&lt;br /&gt;
I didn't know what to do so I screamed a warning of “Puppies!”  and scrambled to my feet. I saw the fire of their breath all around. Three of them, encircling the camp. I was doomed and now I had doomed the crone as well.&lt;br /&gt;
&lt;br /&gt;
The crone moved calmly and without concern for the monsters. She stepped toward the largest one but when he advanced, she melted into shadow. The beast looked confused for an instant, until she crashed into his head from above. His body failed him and he became smoke and drifted away. The second one charged, but before he could belch forth his fire the crone struck him violently a half dozen times and he broke apart just as his companion had.&lt;br /&gt;
&lt;br /&gt;
People think hellhounds are stupid beasts, like regular dogs rolled in flaming pitch, but they are wrong. They are malevolent spirits, calculating and cunning. The third hound abandoned his quarry and went back into the darkness.&lt;br /&gt;
&lt;br /&gt;
The crone turned to me, seemingly perfectly at home in the darkness. She spoke in a voice that was neither aged nor frail, the voice of a woman only a few years my senior. “What's your name, dummy?”&lt;br /&gt;
&lt;br /&gt;
“Aniste Shan… just Aniste” I swallowed hard, wondering if I was about to be pummeled like a naughty puppy.&lt;br /&gt;
&lt;br /&gt;
“Well, just Aniste. It appears to me that I just saved your ass, so that means that your ass belongs to me now.”&lt;br /&gt;
&lt;br /&gt;
I thought she was speaking figuratively but she meant it. I became her property for the next five years. She made me call her master and was ever cold and emotionless to me and it was the most loving relationship I had ever known.&lt;br /&gt;
&lt;br /&gt;
She also taught me the ways of her order, the Daughters of Michondar. She spoke to me of finding the order in chaos, the patterns in the patternless, of listening to the universe itself and understanding the will of chance itself. She taught me that Karma is not a static thing but a current that we follow, allowing Michondar to send us without sending to the places where Karma has weakened so that we may tip the scales back and restore the natural order.&lt;br /&gt;
&lt;br /&gt;
I have seen evil and I have seen how it cheats when the bill comes due. We make sure that everybody pays. We are not the good guys. We do not preach. We do not offer mercy for the recalcitrant fiend. We settle the bill in the only payment that Michondar accepts. Blood.&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Hellforged_Weapons&amp;diff=949</id>
		<title>Hellforged Weapons</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Hellforged_Weapons&amp;diff=949"/>
				<updated>2025-12-31T17:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hellforged weapons are created from (and some believe are used to torment) the souls of the damned in Hell. They are frequently found in the possession of Devils and their faithful servants.&lt;br /&gt;
&lt;br /&gt;
Hellforged weapons cannot be damaged by normal means. Blades do not lose their edge, hafts do not splinter, and normal corrosion and decay does not occur. If a fumble results in weapon damage, the weapon appears to break normally but will &amp;quot;heal&amp;quot; by the following day.&lt;br /&gt;
&lt;br /&gt;
Hellforged weapons can be cleansed by performing a specific action or ritual. Successfully purifying a Hellforged weapon is classified as an act of &amp;quot;Good&amp;quot; and any character doing so is awarded experience equal to the value of the item in question.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Illiya'''&lt;br /&gt;
&lt;br /&gt;
Light Crossbow +1, Autoloading&lt;br /&gt;
&lt;br /&gt;
:This weapon appears to be made from laminated strips of willow with a cast iron bow and rough hemp string. The wood feels perpetually damp and slightly spongy to the touch. The string feels waterlogged and ready to break but functions normally.&lt;br /&gt;
&lt;br /&gt;
:In order to attune to this weapon, the user must submerge the weapon in water. The weapon will struggle and make the sound of a crying baby (DC10 WIS save) but will not be fully attuned until the crying has stopped. &lt;br /&gt;
&lt;br /&gt;
:Once attuned the weapon generates its own ammunition (which appears as a bolt of solidified but not frozen water), cocks itself when the stock is squeezed, and does an additional 1d8 water damage on hit. Enemies that can breathe underwater are immune.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Witchhunter'''&lt;br /&gt;
&lt;br /&gt;
Adamantine Rapier +3&lt;br /&gt;
&lt;br /&gt;
:This blade takes on the appearance of a swept rapier made of cast iron. The blade is heavy for a rapier and has no flex but the balance is accurate and the point resilient. It can only be attuned by exposing it to Hag's Blood.&lt;br /&gt;
&lt;br /&gt;
:The keeper of the blade must make a DC11 WIS save each night or be plagued by nightmares of brutal skirmishes against Orc and Goblin hordes. Three consecutive failures cost 1 level of Exhaustion. While attuned to the sword, the keeper emits a foul body odor that gives disadvantage to CHA checks.&lt;br /&gt;
&lt;br /&gt;
:While holding the blade, the keeper can parry directed spells as a ''Ring of Spell Turning'' as a reaction. Make a DEX save vs caster's spell save DC. If the wielder saves, the spell is cast away harmlessly and any on_success effects do not take place. Resolve multiple beam/bolt attacks from a single spell individually but only one spell may be attempted in a single reaction. If the wielder succeeds by 6 or more the spell is reflected on the caster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Avictus'''&lt;br /&gt;
:&lt;br /&gt;
Scimitar +1&lt;br /&gt;
:&lt;br /&gt;
Avictus is a single edged blade some 30 inches long with a deep curve and ornamental shark teeth carved into the spine of the blade. The handle and crossguard are a dark bronze with no wrapping and it has a rather large disc pommel. The edge is made up of hundreds of micro-serrations that make honing impossible but the blade shows no sign of dulling even under rough use.&lt;br /&gt;
:&lt;br /&gt;
When a creature that can bleed is hit by the weapon, the wound will continue to bleed, taking 1d4 slashing damage each round until the wound is bound or magical healing is applied.&lt;br /&gt;
----&lt;br /&gt;
'''Dorj'''&lt;br /&gt;
:&lt;br /&gt;
Dagger +1&lt;br /&gt;
:&lt;br /&gt;
The Dorj is a broad bladed cinquedea style dagger with a silver inlay of harsh geometric patterns common to goblincraft. Goblin runes on the crossguard read DRJ. The handle is wrapped with some kind of red reptile hide and the pommel is a thick ring of reddish iron large enough for three fingers to grasp.&lt;br /&gt;
:&lt;br /&gt;
On a critical hit, the various plates animate and rotate, creating a pine tree of barbs. The target takes an additional 2d6 piercing damage and is *Grappled* and must move with the wielder. The blade will not come free on its own, but the wielder can make a DC10 Strength(Athletics) check to tear the weapon free. On a success the target takes another 2d6 piercing damage and must make a DC15 Constitution Save or lose consciousness.&lt;br /&gt;
----&lt;br /&gt;
'''Othric'''&lt;br /&gt;
:&lt;br /&gt;
Longbow +3&lt;br /&gt;
:&lt;br /&gt;
This weapon is initially difficult to identify as a bow since in its unstrung state it curves severely in the reverse, resembling a broken hoop. The material is equally confusing, being either a skeletonized metal frame inset with ironwood or a single timber of ironwood with a honeycomb lacework inlay of reddish iron.&lt;br /&gt;
:&lt;br /&gt;
Any traditional string catches fire and is destroyed if used to string Othric. By speaking the weapon's name, it comes alive with a shriek and a thin steel cable manifests to connect the arms of the bow. Drawing the bow without gloves cuts the wielder for 1d4 slashing damage. When drawn the bow creates arrows of liquid green toxin that cause 1d10 piercing damage on a hit and cause the target to make a DC 17 CON save. On a failure they take 3d8 poison damage and are *Poisoned* and their movement is reduced by half for 1 minute, on a success they take half damage and are not poisoned.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Rebothrion'''&lt;br /&gt;
:&lt;br /&gt;
Longsword +2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Hathril'''&lt;br /&gt;
:&lt;br /&gt;
Full Plate +2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Miniel's Gift]]&lt;br /&gt;
&lt;br /&gt;
[[Magic|Back to Magic]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=948</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=948"/>
				<updated>2025-12-29T01:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by certain Old Ones, the most eldritch of hags, and particularly hostile primordials can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
A surge is triggered by spellcraft. In reaction to a spell being cast, the afflicted can make an Arcana check with a DC of 12 + the level of the spell. The ability score used depends on the ability score that the caster used, so some magics may be more challenging to interrupt. If this check fails the spell completes normally.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| The spell fails but the Afflicted is transformed into a random Abberation, Beast, Undead, or Elemental. This condition can be removed by '''Greater Restoration''' but the new physical form may prevent spellcasting. When under stress the Afflicted must make contested Wis checks against the new form for control of the body.&lt;br /&gt;
|+&lt;br /&gt;
|3|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|4|| Spell is cancelled but the afflicted's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell is cancelled but the Afflicted loses a spell slot of equal power (or 1d6 psychic per spell level).&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Spell is cancelled and Afflicted gains the spell slot.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Spell is cancelled and triggering creature must save or '''Disintegrate'''.&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=947</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=947"/>
				<updated>2025-12-29T01:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by certain Old Ones, the most eldritch of hags, and particularly hostile primordials can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
A surge is triggered by spellcraft. In reaction to a spell being cast, the afflicted can make an Arcana check with a DC of 12 + the level of the spell. The ability score used depends on the ability score that the caster used, so some magics may be more challenging to interrupt. If this check fails the spell completes normally.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| The spell fails but the Afflicted is transformed into a random Abberation, Beast, Undead, or Elemental. This condition can be removed by '''Greater Restoration''' but the new physical form may prevent spellcasting. When under stress the Afflicted must make contested Wis checks against the new form for control of the body.&lt;br /&gt;
|+&lt;br /&gt;
|3|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|4|| Spell is cancelled but the afflicted's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell is cancelled but the Afflicted loses a spell slot of equal power (or 1d6 psychic per spell level).&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Spell is cancelled and Afflicted gains the spell slot.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Spell is cancelled and triggering creature must save or'''Disintegrate'''.&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=946</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=946"/>
				<updated>2025-12-29T01:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by certain Old Ones, the most eldritch of hags, and particularly hostile primordials can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
A surge is triggered by spellcraft. In reaction to a spell being cast, the afflicted can make an Arcana check with a DC of 12 + the level of the spell. The ability score used depends on the ability score that the caster used, so some magics may be more challenging to interrupt. If this check fails the spell completes normally.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| The spell fails but the Afflicted is transformed into a random Abberation, Beast, Undead, or Elemental. This condition can be removed by '''Greater Restoration''' but the new physical form may prevent spellcasting. When under stress the Afflicted must make contested Wis checks against the new form for control of the body.&lt;br /&gt;
|+&lt;br /&gt;
|3|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|4|| Spell is cancelled but the afflicted's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell is cancelled but the Afflicted loses a spell slot of equal power (or 1d6 psychic per spell level).&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=945</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=945"/>
				<updated>2025-12-28T01:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by certain Old Ones, the most eldritch of hags, and particularly hostile primordials can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
A surge is triggered by spellcraft. In reaction to a spell being cast, the afflicted can make an Arcana check with a DC of 12 + the level of the spell. The ability score used depends on the ability score that the caster used, so some magics may be more challenging to interrupt. If this check fails the spell completes normally.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| The spell fails but the Afflicted is transformed into a random Abberation, Beast, Undead, or Elemental. This condition can be removed by '''Greater Restoration''' but the new physical form may prevent spellcasting. When under stress the Afflicted must make contested Wis checks against the new form for control of the body.&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Spell is cancelled but the afflicted's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=944</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=944"/>
				<updated>2025-12-28T00:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by certain Old Ones, the most eldritch of hags, and particularly hostile primordials can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
A surge is triggered by spellcraft. In reaction to a spell being cast, the afflicted can make an Arcana check with a DC of 12 + the level of the spell. The ability score used depends on the ability score that the caster used, so some magics may be more challenging to interrupt. If this check fails the spell completes normally.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Spell is cancelled but the afflicted's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=943</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=943"/>
				<updated>2025-12-23T21:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Spell is cancelled but the afflicted's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=942</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=942"/>
				<updated>2025-12-23T21:48:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Spell is cancelled but the afflicted's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's '''Shadow''' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=941</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=941"/>
				<updated>2025-12-23T21:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's ''Shadow'' animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=940</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=940"/>
				<updated>2025-12-23T21:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Spell completes normally.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Spell completes but Afflicted has +5 to their AC/Save against this spell.&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled.&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random.&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=939</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=939"/>
				<updated>2025-12-23T21:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled&lt;br /&gt;
|+&lt;br /&gt;
|8|| Spell affects a different target/area at random&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow makes one basic melee attack against them. &lt;br /&gt;
|+&lt;br /&gt;
|10|| Spell affects a different target/area of the afflicted's choosing.&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=938</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=938"/>
				<updated>2025-12-23T21:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Spell is cancelled&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Religion&amp;diff=937</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Religion&amp;diff=937"/>
				<updated>2025-08-11T02:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Brethilax, Eater of Souls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Love the gods, for even at their most wicked they are of the Divine Spark of Creation. They are the bulwark of existence and even if they do not love you, even if they are apathetic to the worst trials of your short life, love them sincerely and unreservedly. Thank them for the bright moments of your life, but also thank them for the famines, for the typhoon and the earthquake that shatters your heart. For even in the midst of fire and death and woe, they give you a gift every day of your life, because they hold back something far worse.&lt;br /&gt;
==The Known Powers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Elven!!Human!!Dwarf!!Uruk!!Sphere of Influence!!Power!!Alignment&lt;br /&gt;
|-&lt;br /&gt;
||Vanti||[[The Wanderer]]|| ||Chizzit||Creation, Peace||???||NG&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Trinity&lt;br /&gt;
|Ashnaught&lt;br /&gt;
|Grandfather&lt;br /&gt;
|Oblivion, Nightmares, Imprisonment&lt;br /&gt;
|???&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Annatar&lt;br /&gt;
|[[Mephistopheles]]&lt;br /&gt;
|Bedorn&lt;br /&gt;
|Mammon&lt;br /&gt;
|Devils, Cunning, Deception&lt;br /&gt;
|Greater&lt;br /&gt;
|LE&lt;br /&gt;
|+&lt;br /&gt;
|Taur'amandil&lt;br /&gt;
|Gaia&lt;br /&gt;
|Undivyr&lt;br /&gt;
|Veran Cha&lt;br /&gt;
|Nature, Death&lt;br /&gt;
|Greater&lt;br /&gt;
|TN&lt;br /&gt;
|+&lt;br /&gt;
|Odriath&lt;br /&gt;
|[[Markus]]&lt;br /&gt;
|Durin&lt;br /&gt;
|&lt;br /&gt;
|Honor, Respect, Justice&lt;br /&gt;
|Greater&lt;br /&gt;
|LG&lt;br /&gt;
|+&lt;br /&gt;
|Numinus&lt;br /&gt;
|Draken&lt;br /&gt;
|Kharoz&lt;br /&gt;
|Maat&lt;br /&gt;
|War, Massacre, Victory&lt;br /&gt;
|Greater&lt;br /&gt;
|LE&lt;br /&gt;
|+&lt;br /&gt;
|Berianna&lt;br /&gt;
|Mechi&lt;br /&gt;
|&lt;br /&gt;
|Chul&lt;br /&gt;
|Healing, Family, Sun, Summer&lt;br /&gt;
|Lesser&lt;br /&gt;
|NG&lt;br /&gt;
|+&lt;br /&gt;
|Rhia Sauloin&lt;br /&gt;
|Razhada&lt;br /&gt;
|&lt;br /&gt;
|Erab Vingul&lt;br /&gt;
|Darkness, Insanity, Hopelessness&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|Cremash&lt;br /&gt;
|Gruin&lt;br /&gt;
|Shituch&lt;br /&gt;
|Brawling, Drinking, Wrestling&lt;br /&gt;
|Demi&lt;br /&gt;
|CG&lt;br /&gt;
|+&lt;br /&gt;
|Melchior&lt;br /&gt;
|[[Graz'zt]]&lt;br /&gt;
|&lt;br /&gt;
|Father Red&lt;br /&gt;
|Snakes, Demons, Murder&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Selanna&lt;br /&gt;
|Giselle&lt;br /&gt;
|Yara&lt;br /&gt;
|&lt;br /&gt;
|Joy, Life, Autumn&lt;br /&gt;
|Lesser&lt;br /&gt;
|NG&lt;br /&gt;
|+&lt;br /&gt;
|Chelwyn&lt;br /&gt;
|Buristi&lt;br /&gt;
|Strich&lt;br /&gt;
|Cra'chit&lt;br /&gt;
|Winter, Oblivion, Undead&lt;br /&gt;
|Greater&lt;br /&gt;
|NE&lt;br /&gt;
|+&lt;br /&gt;
|Echentiel&lt;br /&gt;
|Avara&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Spring, Rebirth&lt;br /&gt;
|Lesser&lt;br /&gt;
|CG&lt;br /&gt;
|+&lt;br /&gt;
|Lolth&lt;br /&gt;
|Lloth&lt;br /&gt;
|&lt;br /&gt;
|Mother Black&lt;br /&gt;
|Spiders, Poison, Lust&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Banuelle&lt;br /&gt;
|[[Sharad]]&lt;br /&gt;
|Arat&lt;br /&gt;
|&lt;br /&gt;
|Law, Commerce&lt;br /&gt;
|Lesser&lt;br /&gt;
|LN&lt;br /&gt;
|+&lt;br /&gt;
|Karistuin&lt;br /&gt;
|Madu&lt;br /&gt;
|Balus&lt;br /&gt;
|&lt;br /&gt;
|Deserts, Mountains, Fortitude&lt;br /&gt;
|Lesser&lt;br /&gt;
|LN&lt;br /&gt;
|+&lt;br /&gt;
|Undiome&lt;br /&gt;
|Eshia&lt;br /&gt;
|Uduna&lt;br /&gt;
|&lt;br /&gt;
|Storms, Oceans, Lightning&lt;br /&gt;
|Greater&lt;br /&gt;
|CN&lt;br /&gt;
|+&lt;br /&gt;
|Furatel&lt;br /&gt;
|Loatney&lt;br /&gt;
|Firthil&lt;br /&gt;
|Solot&lt;br /&gt;
|Strength, Fearlessness, Self-Sacrifice&lt;br /&gt;
|Demi&lt;br /&gt;
|LG&lt;br /&gt;
|+&lt;br /&gt;
|Michondar&lt;br /&gt;
|[[The Heckler]]&lt;br /&gt;
|&lt;br /&gt;
|Coyote&lt;br /&gt;
|Luck, Chance, Karma&lt;br /&gt;
|Lesser&lt;br /&gt;
|CN&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|Streaker&lt;br /&gt;
|Buppido&lt;br /&gt;
|&lt;br /&gt;
|Madness, Death, Meat&lt;br /&gt;
|Demi&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Vyanna&lt;br /&gt;
|Rubaiyat&lt;br /&gt;
|&lt;br /&gt;
|Grisha&lt;br /&gt;
|Fate, Time&lt;br /&gt;
|Greater&lt;br /&gt;
|TN&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Diablerie==&lt;br /&gt;
The [[Fiends]] of the Burning Hells claim to be principled and in service to the Cause Absolute, the rout of the Demonic Horde and the sealing of the Abyssal Rift. They claim that any evil done in service to their purpose is necessary and therefore righteous, that the Greater Good erases all sin. As an example of their pious crusade they are not led by a king but by a council of equals and their wickedness is debated and evaluated so that only the absolute minimum measure of evil be done in the service of their goal. This is widely understood to be a lie as by their own tongues they admit that no sin would be worse than failure and no price too high to pay if it means victory.&lt;br /&gt;
&lt;br /&gt;
==Denizens of the Far Realm==&lt;br /&gt;
&lt;br /&gt;
The Far Realm is a place of nightmares and madness. Mind Flayers, Beholders, and other creatures damaging to mortal psyches claim to understand the spaces beyond the stars but beings of this world trying to learn its secrets are invariably driven mad by the so called &amp;quot;truth&amp;quot; that the Black offers.&lt;br /&gt;
&lt;br /&gt;
===Udu the Watcher===&lt;br /&gt;
&lt;br /&gt;
It is said that on rare occasion the veil between worlds will thin and the higher dimensions will bleed through. In these times many strange and alien beasts mingle senselessly through our world, usually not taking any notice of us. Chief among them is a great eye that stretches across a quarter of the horizon. It is ever searching, scanning for something unknown and unknowable. It's attention is believed to cause the corruptive madness that leads to the generation of Nothics and perhaps even Beholders.&lt;br /&gt;
&lt;br /&gt;
===Brethilax, Eater of Souls===&lt;br /&gt;
&lt;br /&gt;
The entity Brethilax may be related to the demon lord Jubilex somehow. Some suggest that Jubilex is some proxy or spawn of Brethilax, or that Jubilex may be a demonic force that was at one point otherwise and has been corrupted by contact with the Brethilax. Either way, there is definitely a connection and Jubilex is incessantly trying to harness this connection for its own purposes. If this is even possible, success would be apocalyptic. &lt;br /&gt;
&lt;br /&gt;
Reaching out to the Brethilax reveals images of an entire moon covered with or perhaps made of Gibbering Mouthers in a massive cannibalistic super-colony. There does not seem to be a way to communicate with the Brethilax and it is likely to respond with apathy one moment and with terrifying waves of psychic energy the next.&lt;br /&gt;
&lt;br /&gt;
===Hule, the Hungry Star===&lt;br /&gt;
&lt;br /&gt;
Astronomers try to read truth in the stars, mapping them out in great detail and trying to understand their precise nature. They tell frightening warnings of a star that follows no pattern, appears and disappears with no recognizable reason behind it, and consumes other stars.&lt;br /&gt;
&lt;br /&gt;
===Shishelendi, the Faceless Lady===&lt;br /&gt;
&lt;br /&gt;
Among the Southron there is talk that it is unwise to solicit the company of strange women in dark alleyways. They tell of a figure lithe and compelling, with skin that gives back no light and gossamer wraps that betray no modesty. Should you encounter one of these phantom figures who beckon with their body but do not speak, run to the light for if you go to her you will learn her secret truth and your wives and mothers will have no memory of you. Men will whisper among themselves that the Faceless Lady has taken you and no lover will share her conquest.&lt;br /&gt;
&lt;br /&gt;
===Burindune, the Sandman===&lt;br /&gt;
&lt;br /&gt;
The Southrons tell stories about a creature made of sand that walks the desert ahead of terrible Haboobs. They also talk of a benevolent spirit who sprinkles sand in the eyes of children and sends them off to dreamlands. They warn their children not to look in his eyes lest he become upset and trap them there forever. They do not however, speak of the screams in the night, of hiding behind doors and ignoring pleas for help, of children's sheets being washed of blood in early morning.&lt;br /&gt;
&lt;br /&gt;
===Nyurl, the Doom of Man===&lt;br /&gt;
&lt;br /&gt;
Nyurl has many names and more faces for the mortals that he offers aid. As Papa Starlight he courts witches in desperate need and as Happy Jack he offers friendship and cunning help to those who feel without hope. What he wants with mortals changes but how utterly he manipulates them into losing everything they desire is a constant. One thing is certain. if he is offering it, you do not want it.&lt;br /&gt;
&lt;br /&gt;
===Garn, the Sleeper===&lt;br /&gt;
&lt;br /&gt;
It is unclear if the Sleeper is connected to the Trinity in some manner or if they are only superficially similar. The story of the Sleeper comes to us from the Deep Ones. They tell of a gargantuan squidlike entity drifting through space, asleep or dead or perhaps somewhere in between. They offer sacrifices to restore it to life so that it may come and consume our star and thereby rip a wormhole to the far realm that will suck in our whole planet. They also claim that this has already happened, that if you look far enough into our future you can witness our doom.&lt;br /&gt;
&lt;br /&gt;
==Creatures of the Fey==&lt;br /&gt;
&lt;br /&gt;
===The Grundle===&lt;br /&gt;
&lt;br /&gt;
The Grundle is a sage of the Faerie Realm, appearing as a great spider with the hands and head of an elderly woman. There is an air of danger about her at all times but her goals are erratic and not always malevolent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Hellforged_Weapons&amp;diff=936</id>
		<title>Hellforged Weapons</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Hellforged_Weapons&amp;diff=936"/>
				<updated>2025-05-27T06:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hellforged weapons are created from (and some believe are used to torment) the souls of the damned in Hell. They are frequently found in the possession of Devils and their faithful servants.&lt;br /&gt;
&lt;br /&gt;
Hellforged weapons cannot be damaged by normal means. Blades do not lose their edge, hafts do not splinter, and normal corrosion and decay does not occur. If a fumble results in weapon damage, the weapon appears to break normally but will &amp;quot;heal&amp;quot; by the following day.&lt;br /&gt;
&lt;br /&gt;
Hellforged weapons can be cleansed by performing a specific action or ritual. Successfully purifying a Hellforged weapon is classified as an act of &amp;quot;Good&amp;quot; and any character doing so is awarded experience equal to the value of the item in question.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Illiya'''&lt;br /&gt;
&lt;br /&gt;
Light Crossbow +1, Autoloading&lt;br /&gt;
&lt;br /&gt;
:This weapon appears to be made from laminated strips of willow with a cast iron bow and rough hemp string. The wood feels perpetually damp and slightly spongy to the touch. The string feels waterlogged and ready to break but functions normally.&lt;br /&gt;
&lt;br /&gt;
:In order to attune to this weapon, the user must submerge the weapon in water. The weapon will struggle and make the sound of a crying baby (DC10 WIS save) but will not be fully attuned until the crying has stopped. &lt;br /&gt;
&lt;br /&gt;
:Once attuned the weapon generates its own ammunition (which appears as a bolt of solidified but not frozen water), cocks itself when the stock is squeezed, and does an additional 1d8 water damage on hit. Enemies that can breathe underwater are immune.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Witchhunter'''&lt;br /&gt;
&lt;br /&gt;
Adamantine Rapier +3&lt;br /&gt;
&lt;br /&gt;
:This blade takes on the appearance of a swept rapier made of cast iron. The blade is heavy for a rapier and has no flex but the balance is accurate and the point resilient. It can only be attuned by exposing it to Hag's Blood.&lt;br /&gt;
&lt;br /&gt;
:The keeper of the blade must make a DC11 WIS save each night or be plagued by nightmares of brutal skirmishes against Orc and Goblin hordes. Three consecutive failures cost 1 level of Exhaustion. While attuned to the sword, the keeper emits a foul body odor that gives disadvantage to CHA checks.&lt;br /&gt;
&lt;br /&gt;
:While holding the blade, the keeper can parry directed spells as a ''Ring of Spell Turning'' as a reaction. Make a DEX save vs caster's spell save DC. If the wielder saves, the spell is cast away harmlessly and any on_success effects do not take place. Resolve multiple beam/bolt attacks from a single spell individually but only one spell may be attempted in a single reaction. If the wielder succeeds by 6 or more the spell is reflected on the caster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Avictus'''&lt;br /&gt;
:&lt;br /&gt;
Scimitar +1&lt;br /&gt;
:&lt;br /&gt;
Avictus is a single edged blade some 30 inches long with a deep curve and ornamental shark teeth carved into the spine of the blade. The handle and crossguard are a dark bronze with no wrapping and it has a rather large disc pommel. The edge is made up of hundreds of micro-serrations that make honing impossible but the blade shows no sign of dulling even under rough use.&lt;br /&gt;
:&lt;br /&gt;
When a creature that can bleed is hit by the weapon, the wound will continue to bleed, taking 1d4 slashing damage each round until the wound is bound or magical healing is applied.&lt;br /&gt;
----&lt;br /&gt;
'''Dorj'''&lt;br /&gt;
:&lt;br /&gt;
Dagger +1&lt;br /&gt;
:&lt;br /&gt;
The Dorj is a narrow bladed stiletto with a silver inlay of harsh geometric patterns common to goblincraft. Goblin runes on the crossguard read DRJ. The handle is wrapped with some kind of red reptile hide and the pommel is a thick ring of reddish iron large enough for three fingers to grasp.&lt;br /&gt;
:&lt;br /&gt;
On a critical hit, the various plates animate and rotate, creating a pine tree of barbs. The target takes an additional 2d6 piercing damage and is *Grappled* and must move with the wielder. The blade will not come free on its own, but the wielder can make a DC10 Strength(Athletics) check to tear the weapon free. On a success the target takes another 2d6 piercing damage and must make a DC15 Constitution Save or lose consciousness.&lt;br /&gt;
----&lt;br /&gt;
'''Othric'''&lt;br /&gt;
:&lt;br /&gt;
Longbow +3&lt;br /&gt;
:&lt;br /&gt;
This weapon is initially difficult to identify as a bow since in its unstrung state it curves severely in the reverse, resembling a broken hoop. The material is equally confusing, being either a skeletonized metal frame inset with ironwood or a single timber of ironwood with a honeycomb lacework inlay of reddish iron.&lt;br /&gt;
:&lt;br /&gt;
Any traditional string catches fire and is destroyed if used to string Othric. By speaking the weapon's name, it comes alive with a shriek and a thin steel cable manifests to connect the arms of the bow. Drawing the bow without gloves cuts the wielder for 1d4 slashing damage. When drawn the bow creates arrows of liquid green toxin that cause 1d10 piercing damage on a hit and cause the target to make a DC 17 CON save. On a failure they take 3d8 poison damage and are *Poisoned* and their movement is reduced by half for 1 minute, on a success they take half damage and are not poisoned.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Rebothrion'''&lt;br /&gt;
:&lt;br /&gt;
Longsword +2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Hathril'''&lt;br /&gt;
:&lt;br /&gt;
Full Plate +2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Miniel's Gift]]&lt;br /&gt;
&lt;br /&gt;
[[Magic|Back to Magic]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Hellforged_Weapons&amp;diff=935</id>
		<title>Hellforged Weapons</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Hellforged_Weapons&amp;diff=935"/>
				<updated>2025-05-25T09:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hellforged weapons are created from (and some believe are used to torment) the souls of the damned in Hell. They are frequently found in the possession of Devils and their faithful servants.&lt;br /&gt;
&lt;br /&gt;
Hellforged weapons cannot be damaged by normal means. Blades do not lose their edge, hafts do not splinter, and normal corrosion and decay does not occur. If a fumble results in weapon damage, the weapon appears to break normally but will &amp;quot;heal&amp;quot; by the following day.&lt;br /&gt;
&lt;br /&gt;
Hellforged weapons can be cleansed by performing a specific action or ritual. Successfully purifying a Hellforged weapon is classified as an act of &amp;quot;Good&amp;quot; and any character doing so is awarded experience equal to the value of the item in question.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Illiya'''&lt;br /&gt;
&lt;br /&gt;
Light Crossbow +1, Autoloading&lt;br /&gt;
&lt;br /&gt;
:This weapon appears to be made from laminated strips of willow with a cast iron bow and rough hemp string. The wood feels perpetually damp and slightly spongy to the touch. The string feels waterlogged and ready to break but functions normally.&lt;br /&gt;
&lt;br /&gt;
:In order to attune to this weapon, the user must submerge the weapon in water. The weapon will struggle and make the sound of a crying baby (DC10 WIS save) but will not be fully attuned until the crying has stopped. &lt;br /&gt;
&lt;br /&gt;
:Once attuned the weapon generates its own ammunition (which appears as a bolt of solidified but not frozen water), cocks itself when the stock is squeezed, and does an additional 1d8 water damage on hit. Enemies that can breathe underwater are immune.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Witchhunter'''&lt;br /&gt;
&lt;br /&gt;
Adamantine Rapier +3&lt;br /&gt;
&lt;br /&gt;
:This blade takes on the appearance of a swept rapier made of cast iron. The blade is heavy for a rapier and has no flex but the balance is accurate and the point resilient. It can only be attuned by exposing it to Hag's Blood.&lt;br /&gt;
&lt;br /&gt;
:The keeper of the blade must make a DC11 WIS save each night or be plagued by nightmares of brutal skirmishes against Orc and Goblin hordes. Three consecutive failures cost 1 level of Exhaustion. While attuned to the sword, the keeper emits a foul body odor that gives disadvantage to CHA checks.&lt;br /&gt;
&lt;br /&gt;
:While holding the blade, the keeper can parry directed spells as a ''Ring of Spell Turning'' as a reaction. Make a DEX save vs caster's spell save DC. If the wielder saves, the spell is cast away harmlessly and any on_success effects do not take place. Resolve multiple beam/bolt attacks from a single spell individually but only one spell may be attempted in a single reaction. If the wielder succeeds by 6 or more the spell is reflected on the caster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Avictus'''&lt;br /&gt;
:&lt;br /&gt;
Scimitar +1&lt;br /&gt;
:&lt;br /&gt;
Avictus is a single edged blade some 30 inches long with a deep curve and ornamental shark teeth carved into the spine of the blade. The handle and crossguard are a dark bronze with no wrapping and it has a rather large disc pommel. The edge is made up of hundreds of micro-serrations that make honing impossible but the blade shows no sign of dulling even under rough use.&lt;br /&gt;
:&lt;br /&gt;
When a creature that can bleed is hit by the weapon, the wound will continue to bleed, taking 1d4 slashing damage each round until the wound is bound or magical healing is applied.&lt;br /&gt;
----&lt;br /&gt;
'''Dorj'''&lt;br /&gt;
:&lt;br /&gt;
Dagger +1&lt;br /&gt;
:&lt;br /&gt;
The Dorj is a narrow bladed stiletto with a silver inlay of harsh geometric patterns common to goblincraft. Goblin runes on the crossguard read DRJ. The handle is wrapped with some kind of red reptile hide and the pommel is a thick ring of reddish iron large enough for three fingers to grasp.&lt;br /&gt;
:&lt;br /&gt;
On a critical hit, the various plates animate and rotate, creating a pine tree of barbs. The target takes an additional 2d6 piercing damage and is *Grappled* and must move with the wielder. The blade will not come free on its own, but the wielder can make a DC10 Strength(Athletics) check to tear the weapon free. On a success the target takes another 2d6 piercing damage and must make a DC15 Constitution Save or lose consciousness.&lt;br /&gt;
----&lt;br /&gt;
'''Othric'''&lt;br /&gt;
:&lt;br /&gt;
Longbow +3&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Rebothrion'''&lt;br /&gt;
:&lt;br /&gt;
Longsword +2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Hathril'''&lt;br /&gt;
:&lt;br /&gt;
Full Plate +2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Miniel's Gift]]&lt;br /&gt;
&lt;br /&gt;
[[Magic|Back to Magic]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fey&amp;diff=934</id>
		<title>Fey</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fey&amp;diff=934"/>
				<updated>2025-05-16T01:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!!!STR!!DEX!!CON!!INT!!WIS!!CHA!!Traits&lt;br /&gt;
|+&lt;br /&gt;
|Summer Elf||||2||||||1||1||Fey Blood, Bonus Cantrip: '''Spare the Dying'''&lt;br /&gt;
|+&lt;br /&gt;
|Winter Elf||||2||1||1||||||Fey Blood, Bonus Cantrip: '''Toll the Dead'''&lt;br /&gt;
|+&lt;br /&gt;
|Wild Elf||1||2||||||||||Fey Blood&lt;br /&gt;
|+&lt;br /&gt;
|Grey Elf||||2||||1||||||Fey Blood&lt;br /&gt;
|+&lt;br /&gt;
|Eladrin||||2||||||1||1||Fey Blood, Fey Step, Bonus Proficiency '''WIS Save'''&lt;br /&gt;
|+&lt;br /&gt;
|Forest Gnome||||1||||2||||||Bonus Cantrip: '''Minor Illusion''', Bonus Cantrip: '''Speak with Small Beasts''' &lt;br /&gt;
|+&lt;br /&gt;
|Rock Gnome||||||1||2||||||Bonus Skill: Artificer(Int), Expertise(Arcana)&lt;br /&gt;
|+&lt;br /&gt;
|Deep Gnome||||||||2||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elven society would have been wiped out with the rise of the Goblyn in the Sixth Age if not for the sacrifice of the Dwarves. When the extermination came, the great heroes were felled by the onslaught. They were too proud and too rigid to surrender the field despite the odds. The ones who survived were not the epic legends of the Fifth Age, but the pragmatic and by some accounts the craven of their ranks. In their most desperate hour, the strange beings of the 'Wild offered them sanctuary in return for service. The commanders who took this offered deal were branded traitors and deserters by their high command, but these epithets were empty when the ones speaking them were slaughtered to a man.&lt;br /&gt;
&lt;br /&gt;
===Summer Elf===&lt;br /&gt;
&lt;br /&gt;
The Elves of the Summer Court are the descendants of Laina Vestendria Aurumkaune, who defied her field marshal and ordered her medical corps into the 'Wild. The Summer Elves honor the painful decision she made by refusing to speak her full name, only ever referring to her in the most reverential tones as The Laina. Any leader of a group of Elves might be called my Laina or their Laina, but when they say The Laina, every Elf knows of whom they speak.&lt;br /&gt;
&lt;br /&gt;
Summer Elves are tall as elves go, only slightly less so than Eladrin, and they are generally somewhat slight of frame and often quite comely, which is not surprising given the high value placed on physical appearance in the Summer Court. Their skin is most often a rich earth tone or some soft shade of green or gold that reminds one of growing things. Their eyes are large and can vary widely in color but shades of amber and honey are indications of high birth.&lt;br /&gt;
&lt;br /&gt;
===Winter Elf===&lt;br /&gt;
&lt;br /&gt;
===Wild Elf===&lt;br /&gt;
&lt;br /&gt;
===Grey Elf===&lt;br /&gt;
&lt;br /&gt;
===Eladrin===&lt;br /&gt;
The Eladrin are less a race of elf and more a thing that happens to certain special elves. Eladrin come from the Fey to us, but they are not quite OF the Fey. There is clearly something of ancient holy power that whispers through them, echoing silver bells in their walk and blessed mercy in their kiss. They are infused with something special, a goodly might that is both inspiring and a little frightening.&lt;br /&gt;
&lt;br /&gt;
The legends speak of the First Elves, mighty heroes so unrelentingly pure of spirit that the Gods could no longer endure them suffering among the mortals and brought them bodily into the Arborian Wilds to live among them. Some of them never returned. Some did. They took refuge in the deepest parts of the Fey, far from the prying eyes of the Celestials. These ancient beings are inscrutable and dangerously xenophobic.&lt;br /&gt;
&lt;br /&gt;
Since the breaking of the Eladrin, once in a great while a child of the Fey is born infused with the Eladrin light. Some of the dark Fey covet their power and others fear it but it cannot be predicted or contained as far as we know. What we do know is that their arrival frightens the dark powers and that they are unwavering in their blessed purpose.&lt;br /&gt;
&lt;br /&gt;
The greatest victory of the dark powers is to turn an Eladrin from the light for if they ever stray into darkness the very light fades from their eyes and they become common Elves.&lt;br /&gt;
&lt;br /&gt;
===Forest Gnome===&lt;br /&gt;
&lt;br /&gt;
===Deep Gnome===&lt;br /&gt;
&lt;br /&gt;
[[Races|Back to Races]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=History&amp;diff=933</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=History&amp;diff=933"/>
				<updated>2025-05-15T16:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This time is commonly referred to as the Seventh Age by the ancients. The truth of this is questionable, the traditional sources for augury can only provide reliable information back to what is called the fourth age. Anything from before this time has come from [[Abominations]], which are notoriously disconnected with concepts such as objective truth and sanity.&lt;br /&gt;
&lt;br /&gt;
==First Age==&lt;br /&gt;
Genesis:&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that none of the Powers of Greensward claim to have created this world. All stories trace back to a mysterious entity known only as &amp;quot;The Wanderer&amp;quot; introducing life to a pre-existing realm. The Dwarves of [[Khars|Khar Effol]] hold a single relic which they claim to have recovered from inside a foundry. The relic is a shard of black stone marked with what appears to be cuneiform of a style similar but not identical to the writings of the Thri-Kreen. The following passage has been the only portion able to be deciphered by the Sages of Khar Effol:&lt;br /&gt;
&lt;br /&gt;
::''...Wanderer come into '''Qrbnon''' for remaking. Him/Her(?) find world unwholesome... thick sky of amber fire hold behemoths... earth flow like water under great worm/wyrm(?) tremors... angry fungus meadows warred with '''Dochin'''... Luna ruled over Sol unquestioned...&lt;br /&gt;
&lt;br /&gt;
The stone of Khar Effoll is widely regarded as cursed. Only one fragment has ever been found and though it is clearly a piece broken off a larger object how it was broken is a mystery for it has been indestructible to all forms of modern attack. Touching the stone causes a degenerative necrosis, trying to read from it invariably leads to incurable madness, and no augury has been found to work on it. The Imperial Wizard Yarn Blackhand attempted to compel a Dao lord to help him decipher the stone's secrets and the Dao was so terrified to be in the presence of the stone that it killed itself with its own ''Wish'' power to get free of the wizard's compulsion.&lt;br /&gt;
&lt;br /&gt;
==Second Age==&lt;br /&gt;
The Coming of the Wanderer&lt;br /&gt;
&lt;br /&gt;
The Orcs claim that the Wanderer stole the Earth from the Old Masters, the Elves say that the Wanderer came because Gaia was crying. The Dragons believe that Gaia was dead and the Wanderer brought her back to life. Whatever the truth, the Wanderer changed this world from a hellscape of madness to a green place where life could thrive. One clue to his actions is the Red Fern or as some call it Corpse Flower that thrives on the evil vapors that pour off of rotting corpses and gives off healthy air. It is believed that the Wanderer carpeted the world with Red Fern and burned the Red Fern away once it had eaten the poison. It is also believed that he created the original race of Dragons to wrest the land from the terrors that roamed free.&lt;br /&gt;
&lt;br /&gt;
==Third Age==&lt;br /&gt;
The Rise of the Trinity&lt;br /&gt;
&lt;br /&gt;
The Trinity is said to have been found by a dragon driven mad by nightmares and compelled to search the deepest reaches of the Pental Sea. The thing that came out of the water was a three headed monstrosity that flew wingless and had scales so black that stars could be seen within them. The Wanderer brought a host of powerful creatures from beyond the stars to contest the Trinity, many of whom came to be what we now call the [[Religion|Powers]] of Greensward.&lt;br /&gt;
&lt;br /&gt;
Most sages believe that the Trinity was responsible for the sundering of the Dragons, creating the Chromatic and Metallic races that we are familiar with today. The Trinity was defeated several times, only to possess another form and rise more powerful than before. We know that the Trinity is somehow imprisoned because he still whispers to madmen in their dreams but cannot empower clerics or even warlocks in his current state. At the end of this age we are told that the Wanderer was so broken by the suffering of the world that he abandoned Greensward and went into the fire beyond the stars.&lt;br /&gt;
&lt;br /&gt;
==Fourth Age==&lt;br /&gt;
The Time of Dragons&lt;br /&gt;
&lt;br /&gt;
The concept of the world overrun by dragons is a chilling thought for most rational beings, but according to the lore of the ancients this age lasted for possibly ten thousand years or more. The exact telling is imprecise as the Dragon Lords did not reckon time as we do. They refer to the five dynasties, but where men describe a dynasty as a succession of generations of a ruling family, the drakes clearly are referring to a single entity.&lt;br /&gt;
&lt;br /&gt;
This age began not with the making of Dragons, but with the discovery of what we now call Sorcery. The Dragon Knight Churish led the revolt against the Titans who were said to have enslaved the Dragons through some unknown &amp;quot;mental dominance&amp;quot; and his rule was benevolent and wise until his passing on. He was succeeded by his mate Ydranna, and it was under her rule that the [[Dragon Concord]] was struck. She ruled passably well, but her mate's wisdom was replaced with extravagance and pride. Her court was decadent and her governance duties were informally shifted to her vassals. Her rule ended in abdication and the crown passed to Jupitos the Golden.&lt;br /&gt;
&lt;br /&gt;
The rule of Jupitos was by all accounts exceedingly prosperous. He returned power to the throne that had been abandoned or delegated away by his predecessor and his mastery of politics and bureaucracy was clearly the work of an unparalleled genius. His hedonism however was also without match, and his fall was well documented as the first time a dragon had been put to death under the Concord.&lt;br /&gt;
&lt;br /&gt;
At first it was intended that the throne would be eliminated and the Council would govern directly, but this thought did not last long. The factions went to war, each councilor attempting to set the crown on his own head, and when the ashes settled the throne was for the first time occupied by a Chromatic. The rule of Obid the Mighty was long, effective, and quite brutal. He reduced the servitor races from virtual slaves to literal slaves, and he created the [[Order of Light]] to eliminate what he described as &amp;quot;The Dragonborn Problem&amp;quot;. It is believed that Obid's end came at the hands of his own daughter who brought him tribute of a fallen star. The [[Star of Obid]] as it came to be known promised secrets of the Far Realm and in his hubris Obid believed he could master the chaos. What he became has no name but the Dragons fear of Obid the Destroyer persists to this day.&lt;br /&gt;
&lt;br /&gt;
The name of the last dragon emperor has been stricken from history, but it is believe that she was responsible for the [[Slumbering Curse]] that heralded the end of the time of dragons. Her final disposition is unknown but suspected to have something to do with the creation of the Dracolich.&lt;br /&gt;
&lt;br /&gt;
==Fifth Age==&lt;br /&gt;
The Genocides&lt;br /&gt;
&lt;br /&gt;
The fifth age is generally considered to have begun with the coming of the [[Dwarves]], and their hostile pursuit by the [[Races#Fey|Elven]] Armada. The Elves claim that Durin's Quest was in violation of some treaty or blockade of forgotten history, while the Dwarves assert that the Elves were actually subjugating the Dwarven race and that they feared Durin's folk gaining the power of the [[Khars]].&lt;br /&gt;
&lt;br /&gt;
At first the Elves and the Dwarves fought pitched battles across the skies, with the Elves riding gargantuan insects against the Dwarves and their &amp;quot;sky-boulders&amp;quot;. The Elves are believed to have broken the Dwarven ships and laid siege to the Khars, leading to centuries of perpetuated standoff with neither side willing to blink or concede. This situation could have continued into present day given both races' legendary stubbornness, but for the coming of the [[Races#Goblinkin|Goblyn]] horde.&lt;br /&gt;
&lt;br /&gt;
The Elves had known of the existence of Goblins on this world, but discounted them as a disorganized rabble unworthy of further attention. At first they thought that the massive forces and their coordinated attack was some evil alliance the Dwarves had arranged, but it quickly became apparent that the horde had no other goal than complete extermination of the Elven race. The ferocity and precision of the attacks were unheard of, and when the Elves saw that the Horde had recruited Jotun and Drakes among their numbers they prepared a tragic last stand. The heroic tragedy of it caused the impossible to happen. Durin and his honor guard took the field and stood with the Elves against impossible odds. Durin the Great bought the Elves the needed time to clear an evacuation for the Elves and it was on the slopes of Khar Effol that he lost his second title, Durin the Deathless.&lt;br /&gt;
&lt;br /&gt;
The surviving Elves surrendered the world to the Horde and went into the stars. The Dwarves bolted the doors of the Great Khars and so began the Age of Goblyn.&lt;br /&gt;
&lt;br /&gt;
==Sixth Age==&lt;br /&gt;
The Age of Goblyn is considered a dark age, for if the Orcs and Goblins kept a written record of their conquests it is not known to the sages of Sepental. What little we know of this time is learned from broken ruins and broken bones found in wicked barrows. We know that their dominion was absolute, even driving the Jotun to the edge of extinction. The Orcs of today speak of it as a golden age, but it would be a red gold, thick with blood. Without a common enemy, Orcs are prone to turn on each other and they most assuredly did so to great effect.&lt;br /&gt;
&lt;br /&gt;
It is recorded that the master of all Goblinkin at the end of the sixth age was a self-styled God-King who took the humble appellation of Deathbringer. His tribe claimed dominion over all of this world and two more worlds beside. Deathbringer opened great Planar Gates and sent his armies through to conquer the world of [[Kelbin]] and [[Baaten]]. Kelbin is believed to have been the original homeworld of the Gnome people, while Baaten is said to have been a terrifying world of perpetual night with a strong connection to the Far Realm of legend. The Gnomes say that Kelbin is no more, that the Orcs consumed it so completely that there is nothing left to go home to. Baaten is believed to have been abandoned by the Orcs for two reasons: it was impossible to hold and had no resources to offer.&lt;br /&gt;
&lt;br /&gt;
It was his third attempt at world domination (fourth if you count this world) that was the undoing of Deathbringer. He opened a Gate to a world of militant and technological humans known as Terra, and his forces were butchered by the legion. The Humans were so driven and so mighty that they overran the staging point of the Planar Gate and humans poured through into our world. Deathbringer was so overwhelmed that his only recourse was to collapse the Gate, stranding a force of the humans on this side of the Gate.&lt;br /&gt;
&lt;br /&gt;
==Seventh Age==&lt;br /&gt;
The Coming of Man&lt;br /&gt;
&lt;br /&gt;
We stand now within the age of Man. It is dearly hoped that these are not the last days of it.&lt;br /&gt;
&lt;br /&gt;
===HR0===&lt;br /&gt;
&lt;br /&gt;
The Human Reckoning began with the death of the Commandant, leader of the human forces. The humans had run roughshod over the Orc Legions but the attrition was clearly an issue for the stranded humans. Each man was the equal of a dozen or more orcs but the orcs had thousands to marshal against the five legions of Man. The Commandant had demanded absolute genocide of the orc horde, but after he fell to an unknown poison, the possibility of a truce was considered.&lt;br /&gt;
&lt;br /&gt;
With the power of the human forces so difficult to ignore, the terms of the treaty were quite gracious. The whole of Sepental would be cleared of goblinkin and only the Watchtower of Arden would remain as a diplomatic avenue. Aeon Pax was founded as the seat of imperial power and the great towers were set in the five provinces.&lt;br /&gt;
&lt;br /&gt;
===HR1104===&lt;br /&gt;
&lt;br /&gt;
The Imperial sage Barnabus convinced the sitting Emperor of the treason of Westmarch. [[Heraldry|Kurnig]] Damon the Fair was brought to Aeon Pax, tried, and beheaded, with Barnabus named Interim Kurnig of the Westmarch.&lt;br /&gt;
&lt;br /&gt;
===HR1214===&lt;br /&gt;
&lt;br /&gt;
The third Interim Kurnig of the Westmarch is exposed to be a golem under the control of Barnabus, and the Westmarch is found to be in league with Mammon and their armies thick with Hellspawn and Orc-kin. The Dwarven Conclave allies with Aeon Pax but the Ambassador of Idenmoor is called back and the Elves refuse to join the alliance.&lt;br /&gt;
&lt;br /&gt;
===HR1216===&lt;br /&gt;
&lt;br /&gt;
After the rout of Suschen the Dwarves pull out of the alliance, accusing the Emperor of using the Dwarves as disposable heros. Barnabus takes Aeon Pax but is unable to unseal the White Tower. The Emperor relocates to Curachen, naming it second seat of the Empire.&lt;br /&gt;
&lt;br /&gt;
===HR1219===&lt;br /&gt;
&lt;br /&gt;
The northern forces manage to push back the traitor's forces, retaking Aeon Pax with the assistance of the Imperial Sage Auritox, revealed to be a Gold Dragon in disguise. Auritox warns the Emperor not to use the Orb of Moab against Barnabus but the Emperor refuses. Auritox leaves the Emperor's service. The Orb of Moab breaks the armies of Barnabus but also destroys the Fifth Division and sinks half of the Westmarch under the Sechen Sea, creating Traitor's Bay.&lt;br /&gt;
&lt;br /&gt;
===HR1224===&lt;br /&gt;
&lt;br /&gt;
The phylactry of Barnabus is destroyed and the Bridge of Kandeigen sunk by the Orb of Moab. Westmarch is renamed [[Mamonus]] and surrenders without condition. The Nine Princes of [[Mondeigen]] demand unreasonable tribute for their part in the alliance and when their demands are not met they seccede. The Emperor moves to restore the Empire but is taken by brain fever before he can arrange sufficient forces. The young Emperor is judged too young for the throne and a regent is appointed but the regent is unable to negotiate a peace. So ends the Empire of Man.&lt;br /&gt;
&lt;br /&gt;
===HR2743===&lt;br /&gt;
First [[Beastrage]] begins.&lt;br /&gt;
&lt;br /&gt;
===HR2761===&lt;br /&gt;
First Beastrage quelled by Heirophant Illumnae.&lt;br /&gt;
&lt;br /&gt;
===HR2800===&lt;br /&gt;
Second Beastrage begins&lt;br /&gt;
&lt;br /&gt;
===HR2893===&lt;br /&gt;
Second Beastrage halted with the death of Heirophant Illumae and his conspirators. Some areas take a century or more to recover.&lt;br /&gt;
&lt;br /&gt;
===HR3109===&lt;br /&gt;
&lt;br /&gt;
The Icewall has confirmed to have taken nearly all of Scortch and the bulk of Kandeigen with the exception of a narrow isthmus of Jungle at the equator. Rumors circulate of a second Elven Exodus. The Sage of the White Tower has sent public calls to the Lords of the Mondeigen for assistance from stalwart heros. Cities lacking deep storehouses are falling to famine as crops are lost to summer frosts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=932</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=932"/>
				<updated>2025-02-25T07:14:46Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Marid DC16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=931</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=931"/>
				<updated>2025-02-04T20:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Feywild DC13 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20|| A hag appears and grapples the target. If they do not escape it pulls them into the feywild at the end of their next turn.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
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|5|| Whoop&lt;br /&gt;
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|6|| Whoop&lt;br /&gt;
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|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
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&lt;br /&gt;
|}&lt;br /&gt;
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[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=930</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=930"/>
				<updated>2025-02-04T20:49:04Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Far Realm DC20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2 * the number of rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=929</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=929"/>
				<updated>2025-02-04T20:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Ifrit DC12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away in search of water. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2/rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=928</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=928"/>
				<updated>2025-02-04T20:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Ifrit DC12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 5d20+20 bludgeoning damage, no save. Meteor weighs 100 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2/rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=927</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=927"/>
				<updated>2025-02-04T19:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Far Realm DC20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster learns one 9th level spell. Spell is sentient, will cast itself when it is good and ready. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2/rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=926</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=926"/>
				<updated>2025-02-04T19:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Far Realm DC20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +1 to perception checks per eye, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2/rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=925</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=925"/>
				<updated>2025-02-04T19:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Far Realm DC20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14|| Caster gains '''Starvision''' until next long rest.&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster sprouts 3d6 eyestalks until next long rest. Cannot be surprised or flanked, +10 to perception checks, gains '''Sunlight Sensitivity'''. ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2/rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=924</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=924"/>
				<updated>2025-02-04T19:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Far Realm DC20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8||Caster is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check. ||19||Target is wracked with excruciating pain when they move. They take 1d4 Psychic for each 5' moved or action taken, any spells with somatic components require a DC 18 Concentration Check.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location and lasts 1d6 rounds. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2/rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=923</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=923"/>
				<updated>2025-02-04T19:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Far Realm DC20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster.  ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||A '''Purple Worm''' bursts forth from the ground. The caster can influence it with a CHA check (DC 12 + 2/rounds present).&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=922</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=922"/>
				<updated>2025-01-15T19:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Marid DC16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft. and ''Sunlight Sensitivity.''||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=921</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=921"/>
				<updated>2025-01-15T19:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Marid DC16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's eyes double in size and become inky black. Gain ''Darkvision'' 120 ft.||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=920</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=920"/>
				<updated>2025-01-15T19:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Djin DC18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| Caster's height changes by 1d12 inches. (even=increase, odd=decrease)||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
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|11|| Whoop&lt;br /&gt;
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|12|| Whoop&lt;br /&gt;
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&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=919</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=919"/>
				<updated>2025-01-14T07:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Feywild DC13 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
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|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. +1 to CHA for 7 days, then the freckle falls off. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=918</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=918"/>
				<updated>2025-01-14T07:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Feywild DC13 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
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|}&lt;br /&gt;
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===House of the Djin DC18 ===&lt;br /&gt;
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{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
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|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
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{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
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|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12 ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
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|3|| Whoop&lt;br /&gt;
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|4|| Whoop&lt;br /&gt;
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|5|| Whoop&lt;br /&gt;
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|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
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|12|| Whoop&lt;br /&gt;
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|}&lt;br /&gt;
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[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=917</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=917"/>
				<updated>2025-01-14T07:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of Shadow DC17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=916</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=916"/>
				<updated>2025-01-14T07:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of Shadow DC17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. Whenever they become ethereal, they are replaced by a murderous duplicate who disappears whenever they return.||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=915</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=915"/>
				<updated>2025-01-14T07:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Djin DC18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| Caster is affected by '''Blink''' spell for 1 minute. ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=914</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=914"/>
				<updated>2025-01-14T07:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Djin DC18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13|| The caster is affected by the '''Fly''' spell for one hour. No concentration required. ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=913</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=913"/>
				<updated>2025-01-14T07:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Djin DC18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| The caster's body becomes misty and vaporous for 1 minute. They are ''Vulnerable'' to physical attacks while in this state. ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13||  ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=912</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=912"/>
				<updated>2025-01-14T07:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* House of the Djin DC18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| All of the caster's body hair disappears. Will grow back normally but will be very itchy. ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13||  ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=911</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=911"/>
				<updated>2025-01-13T04:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Eldritch Surge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13||  ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
An individual marked by the Old Ones can feel a connection to the strangest threads of the weave. With effort they can pluck at these threads, potentially confusing the effects or erasing them completely. An afflicted has a number of surges equal to their proficiency bonus and they regain any used surges at the end of a long rest.&lt;br /&gt;
:&lt;br /&gt;
In order to trigger a surge, the afflicted must make an Intelligence(Arcana) check with a DC of 12 + the level of the spell. If this check fails the spell completes normally and the surge is not lost.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=910</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Zodiac&amp;diff=910"/>
				<updated>2025-01-11T09:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Demonic Taint DC17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Homebrew|Back]]&lt;br /&gt;
&lt;br /&gt;
Greensward has hundreds of constellations belonging to seven '''Houses'''. As the significant planetary bodies move through these houses, the arcane power of these houses ebb and flow. The greatest sages of antiquity could not predict the dominant Zodiac out to a week, and modern scholars can only reliably predict the Zodiac one day in advance.&lt;br /&gt;
&lt;br /&gt;
Sorcerers who describe themselves as '''Wild Magic''' acolytes draw on this fluctuation to empower their magical strength. Others of this devotion prefer to call themselves Star Sorcerers. The name is superfluous, the effect is the same.&lt;br /&gt;
&lt;br /&gt;
Each day at dusk, with the setting of the sun and the first twinkling of the North Star, the Zodiac shifts into one of the following Houses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficient Arcanists may make a check to determine the house in effect if they are outside under a clear sky. Failure by 5 or more reveals no result, a failed check by 4 or less will predict the wrong house.&lt;br /&gt;
&lt;br /&gt;
Beyond the natural houses, certain consecrated areas or the presence of powerful outsiders may cause results from the Celestial or Demonic table instead of the natural result.&lt;br /&gt;
&lt;br /&gt;
===House of the Ifrit DC12 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A crater forms at a random location. 1d10 Balls of Fire erupt from the crater each round for the next minute. Each ball will manifest as a 3d10 chromatic orb targeting a random person or object with +7 SAB.||14||The area around the caster is blasted by waves of heat. Any creature that starts their turn within 30' radius of the caster takes 1d6 fire damage and anyone who moves closer to the caster takes 1d6 fire damage for each 5 ft of movement. The effect ends if the caster opens their mouth for any reason.&lt;br /&gt;
|+&lt;br /&gt;
|4||A massive Fireball flashes out from the caster. Everyone within 30' takes 8d6 fire damage. save for half. Caster gets no save. Every combustible item in the area is burning||15||The caster sprouts wings of fire, can '''Fly''' for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1d6+1 rounds before leaving||16||The Caster sprouts a pair of horns which fall off after 1d6 days. Caster can 'Headbutt' as a bonus action for 1d4 piercing or bludgeoning, is not (but can become) proficient.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Fire until the Zodiac changes ||17||The caster vomits forth a stream of small red toads which hop away. If molested they swarm the attacker and explode for 4d6 fire damage.&lt;br /&gt;
|+&lt;br /&gt;
|7||The Caster's hair catches fire. 1d6 fire damage per round until extinguished and hats destroyed.||18||A shooting star streaks across the sky. Caster is affected by '''Bless''' until Zodiac changes.&lt;br /&gt;
|+&lt;br /&gt;
|8||Smoke pours from the caster's eyes for 1d6 rounds. Caster is 'Blinded' and a 'Fog Cloud' expands out around caster at a rate of 5' per round. ||19||The caster gains one temporary spell slot and they gain '''Chromatic Orb (Fire)''' as a memorized spell.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster glows as if the target of '''Light''' for one hour. ||20||All fire effects within 1 mile do double damage for the next minute&lt;br /&gt;
|+&lt;br /&gt;
|10||Caster's hair turns red permanently ||21||Caster becomes resistant to Fire until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11||A random nearby object is affected as if by '''Heat Metal'''. If nonmagical it melts/burns away after 1d4 rounds, if magical it is caked in forgescale and probably useless until the scale is ground off, but not permananently damaged. If sentient it screams audibly until the spell ends.  ||22||An 8HD Fire Elemental appears 60' from the caster. It is uncontrolled but friendly to the caster. The Elemental lasts for 1d6+1 rounds before leaving&lt;br /&gt;
|+&lt;br /&gt;
|12|| The temperature within 1 mile rises by 20 degrees for one hour. Ice melts and cold-based spells automatically fail. ||23||Initially nothing happens, but the following round the caster's target is struck by a meteor. 10d12 bludgeoning damage, no save. Meteor weighs 200 pounds and its composition is based on damage, Iron (12-40 damage) Silver (41-60) Gold(61-90 damage) Mithril (91-110) or Adamantium (111-120).&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster gains heat vision for 1 hour. They may fire 2 '''Scorching Ray''' blasts at a target as a bonus action.||24||All water within 1 mile is destroyed. Any clouds are cleared from the horizon and any rain or snow stops.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Djin DC18 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A tornado strikes the area. Its a bad thing.||14||A swarm of finches flocks to the caster's presence. They will not leave willingly for 1d10 minutes and obscure vision but do not attack.&lt;br /&gt;
|+&lt;br /&gt;
|4|| '''Reverse Gravity''' centered directly beneath caster. Lasts until dispelled. ||15|| Caster '''Polymorphed''' into a Coatl for one hour.&lt;br /&gt;
|+&lt;br /&gt;
|5||An 8HD Air Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before leaving||16|| Caster's eyes turn permanently blue. Gains '''Truesight''' for 1d6 days.&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Lightning until the Zodiac changes ||17||Fireflies swirl around the caster, providing dim light for 10' radius. They last until the next sunrise.&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||Caster teleports up to 60 feet to an unoccupied space of your choice that you can see.&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster affected by '''Gaseous Form'''.&lt;br /&gt;
|+&lt;br /&gt;
|9||Caster is surrounded by faint, ethereal music for the next minute. ||20||Caster can take one additional action immediately.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Lightning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Smoke pours from the ground obscuring all vision for a 60' radius from caster for one minute. The effect moves with the caster.  ||23||You regain all expended sorcery points. If you do not have sorcery points, you gain the 'Metamagic Initiate' feat.&lt;br /&gt;
|+&lt;br /&gt;
|13||  ||24||You spontaneously cast 'Wind Walk' on yourself or a hostile group. If you target enemies they are immediately blown in a random direction each round and cannot end the spell early. &lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Marid DC16 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3|| The ground shakes for 1d6 rounds. All move actions require DC12 Acrobatics, all attacks are at disadvantage. One hour later the area is struck by a tsunami.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Water Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Poison until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Poison until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| The area around the caster for 60 ft radius is coated in ice. Any active fires are extinguished. Any creature that starts their turn in the area must make a '''DC 13 Dexterity Save''' or fall ''Prone''.||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| Caster gains '''Ice Breath''' for one hour. (30 ft cone, 6d8 cold damage, DC14 Dex Save for half, recharge 6) ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Water opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Dao DC10 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A greater earthquake strikes the area. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||An 8HD Earth Elemental appears 60' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. The Elemental lasts for 1 minute before disappearing||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes vulnerable to Bludgeoning until the Zodiac changes||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Bludgeoning until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Elemental Plane of Fire opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of Shadow DC17 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| All creatures within 60 ft. of the caster must make a '''DC17 Constitution Save''' or gain a random [[Undead Template]]||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster becomes vulnerable to Necrotic until the Zodiac changes ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster becomes resistant to Necrotic until the Zodiac changes&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| ||23||Target and their equipment are vaporized into smoke and shadow. At the darkest hour of night they return, but are now some manner of undead creature.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Shadowfell opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Feywild DC13 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3|| A Dullahan erupts from the ground in a column of fire. It speaks the name of a nearby creature and they must make a DC20 WIS save or take 20d10 Necrotic, save for half||14||&lt;br /&gt;
|+&lt;br /&gt;
|4|| ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| Every face that the Caster sees looks like their own face. Any damage caused by the Caster is also caused to Caster. Can save after a long rest. DC CHA 20 - (number of days afflicted). ||16||A Dullahan erupts from the ground in a column of fire. He rides away into the night.&lt;br /&gt;
|+&lt;br /&gt;
|6|| Caster becomes charmed by whatever they next see. DC18 to break next round||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| Caster and Target become Star-Crossed. Feelings and injuries are shared. Can only be broken when &amp;quot;stars are right&amp;quot;. ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||The caster sees a vision of three crones working around a loom. The eldest crone notices their gaze, then quickly unravels a portion of the loom and reworks it. The success/failure of the last action is reversed. Only the caster remembers previous outcome.&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||Caster's target afflicted by '''Crown of Madness'', save DC 20&lt;br /&gt;
|+&lt;br /&gt;
|11|| Plants and vines rise up and the Caster is '''Entangled''', escape DC 12||22||Caster is affected by '''Foresight''' for 8 hours.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster grows a new freckle. ||23||Target disappears in a flash of light and a cloud of pollen. They belong to the fae court now, for good or ill.&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||An eyeball appears in the caster's hand. If eaten, it will grant Truesight 60' permanently. If dropped it will run away&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to the Feywild opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House of the Far Realm DC20 ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|3||A hole in reality forms. Everyone within 60' must make a DC15 STR check or be sucked into the Astral Plane in the middle of a Psychic Storm. ||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A '''Purple Worm''' bursts forth from the ground. It is hostile to the caster. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Caster grows a random limb or organ. ||16||&lt;br /&gt;
|+&lt;br /&gt;
|6||Caster shifts into the deep ethereal for 1 round. They see a [[http://2.bp.blogspot.com/-7cjRIZsY1vY/UVbZjk8qlRI/AAAAAAAAFoM/tWV6iaGubp0/s1600/Hound_of_Tindalos.jpg|''Hound of Tindalos'']] before returning ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||'''Evard's Black Tentacles''' forms at the target location. DC18 to break the grapple&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12||Caster gains '''Starvision''' until next long rest. ||23||&lt;br /&gt;
|+&lt;br /&gt;
|13|| ||24||&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to Astral Sea opens for 1 minute. Everything within 30 ft. is pulled in. Any creature beyond 30 ft. can make a STR Save to resist (DC = 60 - the number of feet from the epicenter).&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Houses in Flux DC22 ===&lt;br /&gt;
&lt;br /&gt;
The Empty House indicates that the celestial bodies are in such a state of flux that they are cancelling each other out completely. Roll on a random table every time a surge is called to find the results of that moment. Make this roll with 1d10, on an 8 there is no surge, on a 9 or 10 use the Celestial or Demonic entry.&lt;br /&gt;
&lt;br /&gt;
==Celestial Blessing DC15 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||The area is blasted by radiant energy. Any undead in the vicinity are destroyed. As the light clears, a random celestial creature remains. If there is evil present it will contest it, After 1 minute it will leave to its own purposes.||14|| Caster is affected by '''Sanctuary''' DC16 until they are damaged. Attacking ends the spell.&lt;br /&gt;
|+&lt;br /&gt;
|4||A deva is summoned. It believes the caster summoned it and is hostile unless convinced otherwise. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5||Target is affected by '''Sanctuary''' DC16 until they are damaged. May attack normally.||16||&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7|| ||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||Target is affected by '''Sanctuary''' DC16 until they are damaged. Can attack normally without breaking the spell.&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21|| Caster grows wings of silvery feathers. Can '''Fly''' 60MV for one hour, then wings disappear.&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||Caster is affected by '''Heal'''.&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Truesight''' until next long rest. ||23||A deva is summoned. It serves faithfully for 1 hour.&lt;br /&gt;
|+&lt;br /&gt;
|13||Caster develops a soft halo of light. CHA checks have advantage until LR ||24||A Solar appears in a blinding flash of light. Everyone within 120' save vs WIS DC18 or be stunned. If the caster is evil, the Solar will attack. If the caster is good he will bless one item with Holy power permanently. If neutral he will disappear.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the upper planes opens for 1 minute&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demonic Taint DC17 ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|3||A massive sinkhole forms, At the heart of the sinkhole is a glowing vortex with a planar gate to the Abyss. Each round a random creature comes through. After 1d10 rounds the gate closes.||14||&lt;br /&gt;
|+&lt;br /&gt;
|4||A Type (1d6) Greater Demon appears 30' from the caster. It is uncontrolled and tries to attack the caster or anyone in the way. ||15||&lt;br /&gt;
|+&lt;br /&gt;
|5|| ||16|| Everyone within 10' r of spell target affected by '''Bane'''&lt;br /&gt;
|+&lt;br /&gt;
|6|| ||17||&lt;br /&gt;
|+&lt;br /&gt;
|7||Caster and everyone within 10' r of caster affected by '''Bane'''||18||&lt;br /&gt;
|+&lt;br /&gt;
|8|| ||19||&lt;br /&gt;
|+&lt;br /&gt;
|9|| ||20||&lt;br /&gt;
|+&lt;br /&gt;
|10|| ||21||&lt;br /&gt;
|+&lt;br /&gt;
|11|| ||22||&lt;br /&gt;
|+&lt;br /&gt;
|12|| Caster gains '''Darkvision (120')''' and '''Devil's Sight''' until next long rest. ||23||A Type (1d6) Greater Demon appears 30' from the caster. It is subservient to the caster and serves for 1 hour. There is a 25% chance that it will try to take the caster back with it when it leaves.&lt;br /&gt;
|+&lt;br /&gt;
|13|| Any fire or magical light source within 1 mile is extinguished. ||24|| A cambion appears in a column of fire. He attacks the caster. If he hits he leaves the weapon in the caster's body and disappears.&lt;br /&gt;
|+&lt;br /&gt;
|||||25+||Portal to one of the lower planes opens and a damned soul crawls out.&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Surge==&lt;br /&gt;
DC 12 Arcana to block&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|2|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|3|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|4|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|5|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|6|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|7|| Nothing happens&lt;br /&gt;
|+&lt;br /&gt;
|8|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|9|| Triggering creature's **Shadow** animates for 1 minute. Any time the creature moves or takes an action, the shadow attacks the &lt;br /&gt;
|+&lt;br /&gt;
|10|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|11|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
|12|| Whoop&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Homebrew|Back]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=909</id>
		<title>Fiends</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=909"/>
				<updated>2025-01-05T15:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is easy to look at the various fiends and lump them all together as a blob of confusion and violence but this would be a mistake. There is value in understanding what they are, what they are trying to accomplish, and how they intend to do that. Their motivations are their own and they can be used to predict how they might respond (or in the case of the chaotics, expectations that cannot be relied upon). Knowledge is power and the knowledge of one's enemy offers the power to avoid an early demise.&lt;br /&gt;
&lt;br /&gt;
==Devils==&lt;br /&gt;
Not everything that exists in the Nine Hells is a devil, but their reluctance to share power on any level ensures that for the most part devils are the only thing LEFT in the Hells. Hellwasps and Nightmares are permitted because they are useful in some way or another. Who knows what other beasts were native to the burning gyre but were exterminated for not showing a similar value to the Ba'atezu?&lt;br /&gt;
&lt;br /&gt;
The structure of civilization in the gyre has three tiers, like a pyramid of power with the Ba'at at the top, the Reforged beneath them, and the innumerable Damned beneath. The Damned are farmed and mined for particularly useful individuals to reforge and they are tantalized by the promised elevation of the Reforged and the limitless power that can be attained if only the will to succeed is harnessed and the weakness purged. All of this is of course a lie, as the path to success does not go to the top. Reforged are rewarded for their drive and cunning but they are set up to fail and that failure throws them back down the path. The Reforged will never stand as equals of the Ba'at. The Nine claim a pure meritocracy but the fact is that the only Reforged to have been elevated to Ba'at are Ba'at who have been demoted previously. The long lifespans of the Ba'at and the short lifespans of the Reforged ensure that this situation will remain unchallenged.&lt;br /&gt;
&lt;br /&gt;
Wicked and cunning souls are drawn to the Hells by whatever unknowable currents pull at all mortals. Most never make it to the shores of the Styx, tested and purged on their way and relegated to oblivion, a momentary snack for those that shepherd them. Those with the will to survive are expelled from the Styx as Lemures, their physical forms only as solid as their fragile will can manage. Those who resist the pain of their existence by walling themselves off become Nupperibo, desensitized and unforgeable by the Ba'atezu and so doomed to wither away to nothing unless they embrace their pain and return to Lemure state. Those with a will to harden but unable or unwilling to conform and submit precipitate out into Infernal metal to be forged into useful objects for the Blood War. Those with both will and cunning can be reforged as lowly Imps, the first step toward power in the Hells.&lt;br /&gt;
&lt;br /&gt;
The greatest of the Ba'atezu are the Ba'at, immortal celestials cast down into the fires or willing volunteers to stand against the consuming chaos (depending on who you ask). Unlike the Damned and the Reforged, they cannot truly die even in the heart of the gyre but their destruction surely comes with a performance review and commensurate loss of station. Many Imps will tell you that they are the legendary Eternal Imp, a Ba'at who offended Asmodeus so greatly that he was reforged to the lowest order as a warning to others who would dare challenge the First Among Equals. Surely most of them are lying, but one of them might not be.&lt;br /&gt;
&lt;br /&gt;
===The Nine===&lt;br /&gt;
&lt;br /&gt;
At different times called the Lords of Hell, the Nine Princes, the Arch-devils, or in certain Goblin texts the 'Shivati' (Betrayers, but their telling uses the term as a title of respect,) the Nine are vested with dominion over one of the layers of Ba'ator. Asmodeus is known to carry the legendary ''Ruby Rod'' as his badge of office but the remaining lords do not carry a similar token. Some believe that they rule by the will of Asmodeus but there is also a theory that there is a token for each of the nine layers but that Asmodeus keeps the other tokens after investing them and that this is how he is able to revoke the titles of the others.&lt;br /&gt;
&lt;br /&gt;
The names of the current lords are listed below:&lt;br /&gt;
&lt;br /&gt;
[[Inanna]], The General&lt;br /&gt;
&lt;br /&gt;
[[Dispater]], the Warlord&lt;br /&gt;
&lt;br /&gt;
[[Mammon]], the Banker&lt;br /&gt;
&lt;br /&gt;
[[Fierna]], the Temptress&lt;br /&gt;
&lt;br /&gt;
[[Levistus]], the Prisoner&lt;br /&gt;
&lt;br /&gt;
[[Glasya]], the Warden&lt;br /&gt;
&lt;br /&gt;
[[Baalzebub]], the Gimp&lt;br /&gt;
&lt;br /&gt;
[[Mephistopheles]], the Wizard&lt;br /&gt;
&lt;br /&gt;
[[Asmodeus]], the Father&lt;br /&gt;
&lt;br /&gt;
Subservient to the Princes are the Dukes. Some are sworn to a single Prince or layer while others are beholden only to the Father. They can move freely without attendants as they possess the 'Word of Father' which can banish any fiend to the furnaces for reforging or annihilation. Several Dukes have served as Princes in the past, such as Bel, Moloch, and Geyron but the former princes Belial and the Hag Mother have not been reforged as Dukes and some Dukes such as Bel, Hitujin, and Baal appear to be nothing more than particularly powerful Pit Fiends. As with all things in Ba'ator, there is surely a consistent architecture and methodology but the secret to the full structure is not public knowledge.&lt;br /&gt;
&lt;br /&gt;
==Demons==&lt;br /&gt;
&lt;br /&gt;
The fiends of the Infinite Abyss are largely impossible to categorize or even study. It appears that the very act of observing them causes them to change, both figuratively and literally. The only pure truth of Demons is that they are driven to corrupt and destroy existence. The only saving grace is their lack of organization and focus, as they seem to have a massive numerical advantage. Without infighting and cannibalizing themselves, the cause of preserving reality would be doomed.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
The general consensus is that demons as we understand them are the product of some other reality that they destroyed. These original refugees are the Obyriths, powerful wills that manifest with all of the madness of the Far Realm. There are believed to be 12 Obyrith Lords, but it is unlikely that such an unequivocal statement of fact would be true or remain true. Obox-Ob, Pazuzzu, and Dagon are suspected of being among their number but the only creature sure to be one of them is the dreaded Pale Night, Mother of Demons.&lt;br /&gt;
&lt;br /&gt;
===Tanari===&lt;br /&gt;
Pale Night attempted to create new champions of Chaos in the image of the Obyrith. The result of this first attempt was Demogorgon, Prince of Demons. Demogorgon may have proved uncontrollable, or unsuitable, or possibly Pale Night just didn't like her Prince. Whatever the reason, she caused many lesser beings to take shape in the shattered mirror that is the Abyss but never one the equal of the Mad God. Her children are the Tanar'ri, caricatures of base instincts. Hunger, obsession, lies, lust, undeath, all are made manifest in the Abyss. Where the Obyrith defy understanding, the Tanar'ri reject any real attempts at consistent categorization. The best attempt at a codex of demonology used a six point system of power levels, as power is the only currency for the Tanar'ri but even this system is little more than an effort to squint at the scatter plot of known demons and try to see a pattern.&lt;br /&gt;
&lt;br /&gt;
==Daemons==&lt;br /&gt;
The middle ground of the cosmic struggle is the Yugoloth, mercenaries of the Blood War. These are the lost souls of the in-between, soldiers who have given up on any semblance of moral certainty and have resorted to transactional servitude.&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=908</id>
		<title>Fiends</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=908"/>
				<updated>2025-01-05T15:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is easy to look at the various fiends and lump them all together as a blob of confusion and violence but this would be a mistake. There is value in understanding what they are, what they are trying to accomplish, and how they intend to do that. Their motivations are their own and they can be used to predict how they might respond (or in the case of the chaotics, expectations that cannot be relied upon). Knowledge is power and the knowledge of one's enemy offers the power to avoid an early demise.&lt;br /&gt;
&lt;br /&gt;
==Devils==&lt;br /&gt;
Not everything that exists in the Nine Hells is a devil, but their reluctance to share power on any level ensures that for the most part devils are the only thing LEFT in the Hells. Hellwasps and Nightmares are permitted because they are useful in some way or another. Who knows what other beasts were native to the burning gyre but were exterminated for not showing a similar value to the Ba'atezu?&lt;br /&gt;
&lt;br /&gt;
The structure of civilization in the gyre has three tiers, like a pyramid of power with the Ba'at at the top, the Reforged beneath them, and the innumerable Damned beneath. The Damned are farmed and mined for particularly useful individuals to reforge and they are tantalized by the promised elevation of the Reforged and the limitless power that can be attained if only the will to succeed is harnessed and the weakness purged. All of this is of course a lie, as the path to success does not go to the top. Reforged are rewarded for their drive and cunning but they are set up to fail and that failure throws them back down the path. The Reforged will never stand as equals of the Ba'at. The Nine claim a pure meritocracy but the fact is that the only Reforged to have been elevated to Ba'at are Ba'at who have been demoted previously. The long lifespans of the Ba'at and the short lifespans of the Reforged ensure that this situation will remain unchallenged.&lt;br /&gt;
&lt;br /&gt;
Wicked and cunning souls are drawn to the Hells by whatever unknowable currents pull at all mortals. Most never make it to the shores of the Styx, tested and purged on their way and relegated to oblivion, a momentary snack for those that shepherd them. Those with the will to survive are expelled from the Styx as Lemures, their physical forms only as solid as their fragile will can manage. Those who resist the pain of their existence by walling themselves off become Nupperibo, desensitized and unforgeable by the Ba'atezu and so doomed to wither away to nothing unless they embrace their pain and return to Lemure state. Those with a will to harden but unable or unwilling to conform and submit precipitate out into Infernal metal to be forged into useful objects for the Blood War. Those with both will and cunning can be reforged as lowly Imps, the first step toward power in the Hells.&lt;br /&gt;
&lt;br /&gt;
The greatest of the Ba'atezu are the Ba'at, immortal celestials cast down into the fires or willing volunteers to stand against the consuming chaos (depending on who you ask). Unlike the Damned and the Reforged, they cannot truly die even in the heart of the gyre but their destruction surely comes with a performance review and commensurate loss of station. Many Imps will tell you that they are the legendary Eternal Imp, a Ba'at who offended Asmodeus so greatly that he was reforged to the lowest order as a warning to others who would dare challenge the First Among Equals. Surely most of them are lying, but one of them might not be.&lt;br /&gt;
&lt;br /&gt;
===The Nine===&lt;br /&gt;
&lt;br /&gt;
At different times called the Lords of Hell, the Nine Princes, the Arch-devils, or in certain Goblin texts the 'Shivati' (Betrayers, but their telling uses the term as a title of respect,) the Nine are vested with dominion over one of the layers of Ba'ator. Asmodeus is known to carry the legendary ''Ruby Rod'' as his badge of office but the remaining lords do not carry a similar token. Some believe that they rule by the will of Asmodeus but there is also a theory that there is a token for each of the nine layers but that Asmodeus keeps the other tokens after investing them and that this is how he is able to revoke the titles of the others.&lt;br /&gt;
&lt;br /&gt;
The names of the current lords are listed below:&lt;br /&gt;
&lt;br /&gt;
[[Inanna]], The General&lt;br /&gt;
&lt;br /&gt;
[[Dispater]], the Warlord&lt;br /&gt;
&lt;br /&gt;
[[Mammon]], the Banker&lt;br /&gt;
&lt;br /&gt;
[[Fierna]], the Temptress&lt;br /&gt;
&lt;br /&gt;
[[Levistus]], the Prisoner&lt;br /&gt;
&lt;br /&gt;
[[Glasya]], the Warden&lt;br /&gt;
&lt;br /&gt;
[[Baalzebub]], the Gimp&lt;br /&gt;
&lt;br /&gt;
[[Mephistopheles]], the Wizard&lt;br /&gt;
&lt;br /&gt;
[[Asmodeus]], the Father&lt;br /&gt;
&lt;br /&gt;
Subservient to the Princes are the Dukes. Some are sworn to a single Prince or layer while others are beholden only to the Father. They can move freely without attendants as they possess the 'Word of Father' which can banish any fiend to the furnaces for reforging or annihilation. Several Dukes have served as Princes in the past, such as Bel, Moloch, and Geyron but the former princes Belial and the Hag Mother have not been reforged as Dukes and some Dukes such as Bel, Hitujin, and Baal appear to be nothing more than particularly powerful Pit Fiends. As with all things in Ba'ator, there is surely a consistent architecture and methodology but the secret to the full structure is not public knowledge.&lt;br /&gt;
&lt;br /&gt;
==Demons==&lt;br /&gt;
&lt;br /&gt;
The fiends of the Infinite Abyss are largely impossible to categorize or even study. It appears that the very act of observing them causes them to change, both figuratively and literally. The only pure truth of Demons is that they are driven to corrupt and destroy existence. The only saving grace is their lack of organization and focus, as they seem to have a massive numerical advantage. Without infighting and cannibalizing themselves, the cause of preserving reality would be doomed.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
The general consensus is that demons as we understand them are the product of some other reality that they destroyed. These original refugees are the Obyriths, powerful wills that manifest with all of the madness of the Far Realm. There are believed to be 12 Obyrith Lords, but it is unlikely that such an unequivocal statement of fact would be true or remain true. Obox-Ob, Pazuzzu, and Dagon are suspected of being among their number but the only creature sure to be one of them is the dreaded Pale Night, Mother of Demons.&lt;br /&gt;
&lt;br /&gt;
===Tanari===&lt;br /&gt;
Pale Night attempted to create new champions of Chaos in the image of the Obyrith. The result of this first attempt was Demogorgon, Prince of Demons. Demogorgon may have proved uncontrollable, or unsuitable, or possibly Pale Night just didn't like her Prince. Whatever the reason, she caused many lesser beings to take shape in the shattered mirror that is the Abyss but never one the equal of the Mad God. Her children are the Tanar'ri, caricatures of base instincts. Hunger, obsession, lies, lust, undeath, all are made manifest in the Abyss. Where the Obyrith defy understanding, the Tanar'ri reject any real attempts at consistent categorization. The best attempt at&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Religion&amp;diff=907</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Religion&amp;diff=907"/>
				<updated>2025-01-05T11:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* The Known Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Love the gods, for even at their most wicked they are of the Divine Spark of Creation. They are the bulwark of existence and even if they do not love you, even if they are apathetic to the worst trials of your short life, love them sincerely and unreservedly. Thank them for the bright moments of your life, but also thank them for the famines, for the typhoon and the earthquake that shatters your heart. For even in the midst of fire and death and woe, they give you a gift every day of your life, because they hold back something far worse.&lt;br /&gt;
==The Known Powers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Elven!!Human!!Dwarf!!Uruk!!Sphere of Influence!!Power!!Alignment&lt;br /&gt;
|-&lt;br /&gt;
||Vanti||[[The Wanderer]]|| ||Chizzit||Creation, Peace||???||NG&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Trinity&lt;br /&gt;
|Ashnaught&lt;br /&gt;
|Grandfather&lt;br /&gt;
|Oblivion, Nightmares, Imprisonment&lt;br /&gt;
|???&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Annatar&lt;br /&gt;
|[[Mephistopheles]]&lt;br /&gt;
|Bedorn&lt;br /&gt;
|Mammon&lt;br /&gt;
|Devils, Cunning, Deception&lt;br /&gt;
|Greater&lt;br /&gt;
|LE&lt;br /&gt;
|+&lt;br /&gt;
|Taur'amandil&lt;br /&gt;
|Gaia&lt;br /&gt;
|Undivyr&lt;br /&gt;
|Veran Cha&lt;br /&gt;
|Nature, Death&lt;br /&gt;
|Greater&lt;br /&gt;
|TN&lt;br /&gt;
|+&lt;br /&gt;
|Odriath&lt;br /&gt;
|[[Markus]]&lt;br /&gt;
|Durin&lt;br /&gt;
|&lt;br /&gt;
|Honor, Respect, Justice&lt;br /&gt;
|Greater&lt;br /&gt;
|LG&lt;br /&gt;
|+&lt;br /&gt;
|Numinus&lt;br /&gt;
|Draken&lt;br /&gt;
|Kharoz&lt;br /&gt;
|Maat&lt;br /&gt;
|War, Massacre, Victory&lt;br /&gt;
|Greater&lt;br /&gt;
|LE&lt;br /&gt;
|+&lt;br /&gt;
|Berianna&lt;br /&gt;
|Mechi&lt;br /&gt;
|&lt;br /&gt;
|Chul&lt;br /&gt;
|Healing, Family, Sun, Summer&lt;br /&gt;
|Lesser&lt;br /&gt;
|NG&lt;br /&gt;
|+&lt;br /&gt;
|Rhia Sauloin&lt;br /&gt;
|Razhada&lt;br /&gt;
|&lt;br /&gt;
|Erab Vingul&lt;br /&gt;
|Darkness, Insanity, Hopelessness&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|Cremash&lt;br /&gt;
|Gruin&lt;br /&gt;
|Shituch&lt;br /&gt;
|Brawling, Drinking, Wrestling&lt;br /&gt;
|Demi&lt;br /&gt;
|CG&lt;br /&gt;
|+&lt;br /&gt;
|Melchior&lt;br /&gt;
|[[Graz'zt]]&lt;br /&gt;
|&lt;br /&gt;
|Father Red&lt;br /&gt;
|Snakes, Demons, Murder&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Selanna&lt;br /&gt;
|Giselle&lt;br /&gt;
|Yara&lt;br /&gt;
|&lt;br /&gt;
|Joy, Life, Autumn&lt;br /&gt;
|Lesser&lt;br /&gt;
|NG&lt;br /&gt;
|+&lt;br /&gt;
|Chelwyn&lt;br /&gt;
|Buristi&lt;br /&gt;
|Strich&lt;br /&gt;
|Cra'chit&lt;br /&gt;
|Winter, Oblivion, Undead&lt;br /&gt;
|Greater&lt;br /&gt;
|NE&lt;br /&gt;
|+&lt;br /&gt;
|Echentiel&lt;br /&gt;
|Avara&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Spring, Rebirth&lt;br /&gt;
|Lesser&lt;br /&gt;
|CG&lt;br /&gt;
|+&lt;br /&gt;
|Lolth&lt;br /&gt;
|Lloth&lt;br /&gt;
|&lt;br /&gt;
|Mother Black&lt;br /&gt;
|Spiders, Poison, Lust&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Banuelle&lt;br /&gt;
|[[Sharad]]&lt;br /&gt;
|Arat&lt;br /&gt;
|&lt;br /&gt;
|Law, Commerce&lt;br /&gt;
|Lesser&lt;br /&gt;
|LN&lt;br /&gt;
|+&lt;br /&gt;
|Karistuin&lt;br /&gt;
|Madu&lt;br /&gt;
|Balus&lt;br /&gt;
|&lt;br /&gt;
|Deserts, Mountains, Fortitude&lt;br /&gt;
|Lesser&lt;br /&gt;
|LN&lt;br /&gt;
|+&lt;br /&gt;
|Undiome&lt;br /&gt;
|Eshia&lt;br /&gt;
|Uduna&lt;br /&gt;
|&lt;br /&gt;
|Storms, Oceans, Lightning&lt;br /&gt;
|Greater&lt;br /&gt;
|CN&lt;br /&gt;
|+&lt;br /&gt;
|Furatel&lt;br /&gt;
|Loatney&lt;br /&gt;
|Firthil&lt;br /&gt;
|Solot&lt;br /&gt;
|Strength, Fearlessness, Self-Sacrifice&lt;br /&gt;
|Demi&lt;br /&gt;
|LG&lt;br /&gt;
|+&lt;br /&gt;
|Michondar&lt;br /&gt;
|[[The Heckler]]&lt;br /&gt;
|&lt;br /&gt;
|Coyote&lt;br /&gt;
|Luck, Chance, Karma&lt;br /&gt;
|Lesser&lt;br /&gt;
|CN&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|Streaker&lt;br /&gt;
|Buppido&lt;br /&gt;
|&lt;br /&gt;
|Madness, Death, Meat&lt;br /&gt;
|Demi&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Vyanna&lt;br /&gt;
|Rubaiyat&lt;br /&gt;
|&lt;br /&gt;
|Grisha&lt;br /&gt;
|Fate, Time&lt;br /&gt;
|Greater&lt;br /&gt;
|TN&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Diablerie==&lt;br /&gt;
The [[Fiends]] of the Burning Hells claim to be principled and in service to the Cause Absolute, the rout of the Demonic Horde and the sealing of the Abyssal Rift. They claim that any evil done in service to their purpose is necessary and therefore righteous, that the Greater Good erases all sin. As an example of their pious crusade they are not led by a king but by a council of equals and their wickedness is debated and evaluated so that only the absolute minimum measure of evil be done in the service of their goal. This is widely understood to be a lie as by their own tongues they admit that no sin would be worse than failure and no price too high to pay if it means victory.&lt;br /&gt;
&lt;br /&gt;
==Denizens of the Far Realm==&lt;br /&gt;
&lt;br /&gt;
The Far Realm is a place of nightmares and madness. Mind Flayers, Beholders, and other creatures damaging to mortal psyches claim to understand the spaces beyond the stars but beings of this world trying to learn its secrets are invariably driven mad by the so called &amp;quot;truth&amp;quot; that the Black offers.&lt;br /&gt;
&lt;br /&gt;
===Udu the Watcher===&lt;br /&gt;
&lt;br /&gt;
It is said that on rare occasion the veil between worlds will thin and the higher dimensions will bleed through. In these times many strange and alien beasts mingle senselessly through our world, usually not taking any notice of us. Chief among them is a great eye that stretches across a quarter of the horizon. It is ever searching, scanning for something unknown and unknowable. It's attention is believed to cause the corruptive madness that leads to the generation of Nothics and perhaps even Beholders.&lt;br /&gt;
&lt;br /&gt;
===Brethilax, Eater of Souls===&lt;br /&gt;
&lt;br /&gt;
The entity Brethilax may be related to the demon lord Jubilex somehow. Some suggest that Jubilex is some proxy or spawn of Brethilax, or that Jubilex a demonic force that was at one point otherwise and has been corrupted by contact with the Brethilax. Either way, there is definitely a connection and Jubilex is incessantly trying to harness the connection for its own purposes. If this is even possible, success would be apocalyptic. &lt;br /&gt;
&lt;br /&gt;
Reaching out to the Brethilax reveals images of an entire moon covered with or perhaps made of Gibbering Mouthers in a massive cannibalistic super-colony. There does not seem to be a way to communicate with the Brethilax and it is likely to respond with apathy one moment and with terrifying waves of psychic energy the next.&lt;br /&gt;
&lt;br /&gt;
===Hule, the Hungry Star===&lt;br /&gt;
&lt;br /&gt;
Astronomers try to read truth in the stars, mapping them out in great detail and trying to understand their precise nature. They tell frightening warnings of a star that follows no pattern, appears and disappears with no recognizable reason behind it, and consumes other stars.&lt;br /&gt;
&lt;br /&gt;
===Shishelendi, the Faceless Lady===&lt;br /&gt;
&lt;br /&gt;
Among the Southron there is talk that it is unwise to solicit the company of strange women in dark alleyways. They tell of a figure lithe and compelling, with skin that gives back no light and gossamer wraps that betray no modesty. Should you encounter one of these phantom figures who beckon with their body but do not speak, run to the light for if you go to her you will learn her secret truth and your wives and mothers will have no memory of you. Men will whisper among themselves that the Faceless Lady has taken you and no lover will share her conquest.&lt;br /&gt;
&lt;br /&gt;
===Burindune, the Sandman===&lt;br /&gt;
&lt;br /&gt;
The Southrons tell stories about a creature made of sand that walks the desert ahead of terrible Haboobs. They also talk of a benevolent spirit who sprinkles sand in the eyes of children and sends them off to dreamlands. They warn their children not to look in his eyes lest he become upset and trap them there forever. They do not however, speak of the screams in the night, of hiding behind doors and ignoring pleas for help, of children's sheets being washed of blood in early morning.&lt;br /&gt;
&lt;br /&gt;
===Nyurl, the Doom of Man===&lt;br /&gt;
&lt;br /&gt;
Nyurl has many names and more faces for the mortals that he offers aid. As Papa Starlight he courts witches in desperate need and as Happy Jack he offers friendship and cunning help to those who feel without hope. What he wants with mortals changes but how utterly he manipulates them into losing everything they desire is a constant. One thing is certain. if he is offering it, you do not want it.&lt;br /&gt;
&lt;br /&gt;
===Garn, the Sleeper===&lt;br /&gt;
&lt;br /&gt;
It is unclear if the Sleeper is connected to the Trinity in some manner or if they are only superficially similar. The story of the Sleeper comes to us from the Deep Ones. They tell of a gargantuan squidlike entity drifting through space, asleep or dead or perhaps somewhere in between. They offer sacrifices to restore it to life so that it may come and consume our star and thereby rip a wormhole to the far realm that will suck in our whole planet. They also claim that this has already happened, that if you look far enough into our future you can witness our doom.&lt;br /&gt;
&lt;br /&gt;
==Creatures of the Fey==&lt;br /&gt;
&lt;br /&gt;
===The Grundle===&lt;br /&gt;
&lt;br /&gt;
The Grundle is a sage of the Faerie Realm, appearing as a great spider with the hands and head of an elderly woman. There is an air of danger about her at all times but her goals are erratic and not always malevolent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=906</id>
		<title>Fiends</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=906"/>
				<updated>2025-01-05T11:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is easy to look at the various fiends and lump them all together as a blob of confusion and violence but this would be a mistake. There is value in understanding what they are, what they are trying to accomplish, and how they intend to do that. Their motivations are their own and they can be used to predict how they might respond (or in the case of the chaotics, expectations that cannot be relied upon). Knowledge is power and the knowledge of one's enemy offers the power to avoid an early demise.&lt;br /&gt;
&lt;br /&gt;
==Devils==&lt;br /&gt;
Not everything that exists in the Nine Hells is a devil, but their reluctance to share power on any level ensures that for the most part devils are the only thing LEFT in the Hells. Hellwasps and Nightmares are permitted because they are useful in some way or another. Who knows what other beasts were native to the burning gyre but were exterminated for not showing a similar value to the Ba'atezu?&lt;br /&gt;
&lt;br /&gt;
The structure of civilization in the gyre has three tiers, like a pyramid of power with the Ba'at at the top, the Reforged beneath them, and the innumerable Damned beneath. The Damned are farmed and mined for particularly useful individuals to reforge and they are tantalized by the promised elevation of the Reforged and the limitless power that can be attained if only the will to succeed is harnessed and the weakness purged. All of this is of course a lie, as the path to success does not go to the top. Reforged are rewarded for their drive and cunning but they are set up to fail and that failure throws them back down the path. The Reforged will never stand as equals of the Ba'at. The Nine claim a pure meritocracy but the fact is that the only Reforged to have been elevated to Ba'at are Ba'at who have been demoted previously. The long lifespans of the Ba'at and the short lifespans of the Reforged ensure that this situation will remain unchallenged.&lt;br /&gt;
&lt;br /&gt;
Wicked and cunning souls are drawn to the Hells by whatever unknowable currents pull at all mortals. Most never make it to the shores of the Styx, tested and purged on their way and relegated to oblivion, a momentary snack for those that shepherd them. Those with the will to survive are expelled from the Styx as Lemures, their physical forms only as solid as their fragile will can manage. Those who resist the pain of their existence by walling themselves off become Nupperibo, desensitized and unforgeable by the Ba'atezu and so doomed to wither away to nothing unless they embrace their pain and return to Lemure state. Those with a will to harden but unable or unwilling to conform and submit precipitate out into Infernal metal to be forged into useful objects for the Blood War. Those with both will and cunning can be reforged as lowly Imps, the first step toward power in the Hells.&lt;br /&gt;
&lt;br /&gt;
The greatest of the Ba'atezu are the Ba'at, immortal celestials cast down into the fires or willing volunteers to stand against the consuming chaos (depending on who you ask). Unlike the Damned and the Reforged, they cannot truly die even in the heart of the gyre but their destruction surely comes with a performance review and commensurate loss of station. Many Imps will tell you that they are the legendary Eternal Imp, a Ba'at who offended Asmodeus so greatly that he was reforged to the lowest order as a warning to others who would dare challenge the First Among Equals. Surely most of them are lying, but one of them might not be.&lt;br /&gt;
&lt;br /&gt;
===The Nine===&lt;br /&gt;
&lt;br /&gt;
At different times called the Lords of Hell, the Nine Princes, the Arch-devils, or in certain Goblin texts the 'Shivati' (Betrayers, but their telling uses the term as a title of respect,) the Nine are vested with dominion over one of the layers of Ba'ator. Asmodeus is known to carry the legendary ''Ruby Rod'' as his badge of office but the remaining lords do not carry a similar token. Some believe that they rule by the will of Asmodeus but there is also a theory that there is a token for each of the nine layers but that Asmodeus keeps the other tokens after investing them and that this is how he is able to revoke the titles of the others.&lt;br /&gt;
&lt;br /&gt;
The names of the current lords are listed below:&lt;br /&gt;
&lt;br /&gt;
[[Inanna]], The General&lt;br /&gt;
&lt;br /&gt;
[[Dispater]], the Warlord&lt;br /&gt;
&lt;br /&gt;
[[Mammon]], the Banker&lt;br /&gt;
&lt;br /&gt;
[[Fierna]], the Temptress&lt;br /&gt;
&lt;br /&gt;
[[Levistus]], the Prisoner&lt;br /&gt;
&lt;br /&gt;
[[Glasya]], the Warden&lt;br /&gt;
&lt;br /&gt;
[[Baalzebub]], the Gimp&lt;br /&gt;
&lt;br /&gt;
[[Mephistopheles]], the Wizard&lt;br /&gt;
&lt;br /&gt;
[[Asmodeus]], the Father&lt;br /&gt;
&lt;br /&gt;
Subservient to the Princes are the Dukes. Some are sworn to a single Prince or layer while others are beholden only to the Father. They can move freely without attendants as they possess the 'Word of Father' which can banish any fiend to the furnaces for reforging or annihilation. Several Dukes have served as Princes in the past, such as Bel, Moloch, and Geyron but the former princes Belial and the Hag Mother have not been reforged as Dukes and some Dukes such as Bel, Hitujin, and Baal appear to be nothing more than particularly powerful Pit Fiends. As with all things in Ba'ator, there is surely a consistent architecture and methodology but the secret to the full structure is not public knowledge.&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Religion&amp;diff=905</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Religion&amp;diff=905"/>
				<updated>2025-01-05T09:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* The Diablerie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Love the gods, for even at their most wicked they are of the Divine Spark of Creation. They are the bulwark of existence and even if they do not love you, even if they are apathetic to the worst trials of your short life, love them sincerely and unreservedly. Thank them for the bright moments of your life, but also thank them for the famines, for the typhoon and the earthquake that shatters your heart. For even in the midst of fire and death and woe, they give you a gift every day of your life, because they hold back something far worse.&lt;br /&gt;
==The Known Powers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Elven!!Human!!Dwarf!!Uruk!!Sphere of Influence!!Power!!Alignment&lt;br /&gt;
|-&lt;br /&gt;
||Vanti||[[The Wanderer]]|| ||Chizzit||Creation, Peace||???||NG&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Trinity&lt;br /&gt;
|Ashnaught&lt;br /&gt;
|Grandfather&lt;br /&gt;
|Oblivion, Nightmares, Imprisonment&lt;br /&gt;
|???&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Annatar&lt;br /&gt;
|Mephistopheles&lt;br /&gt;
|Bedorn&lt;br /&gt;
|Mammon&lt;br /&gt;
|Devils, Cunning, Deception&lt;br /&gt;
|Greater&lt;br /&gt;
|LE&lt;br /&gt;
|+&lt;br /&gt;
|Taur'amandil&lt;br /&gt;
|Gaia&lt;br /&gt;
|Undivyr&lt;br /&gt;
|Veran Cha&lt;br /&gt;
|Nature, Death&lt;br /&gt;
|Greater&lt;br /&gt;
|TN&lt;br /&gt;
|+&lt;br /&gt;
|Odriath&lt;br /&gt;
|[[Markus]]&lt;br /&gt;
|Durin&lt;br /&gt;
|&lt;br /&gt;
|Honor, Respect, Justice&lt;br /&gt;
|Greater&lt;br /&gt;
|LG&lt;br /&gt;
|+&lt;br /&gt;
|Numinus&lt;br /&gt;
|Draken&lt;br /&gt;
|Kharoz&lt;br /&gt;
|Maat&lt;br /&gt;
|War, Massacre, Victory&lt;br /&gt;
|Greater&lt;br /&gt;
|LE&lt;br /&gt;
|+&lt;br /&gt;
|Berianna&lt;br /&gt;
|Mechi&lt;br /&gt;
|&lt;br /&gt;
|Chul&lt;br /&gt;
|Healing, Family, Sun, Summer&lt;br /&gt;
|Lesser&lt;br /&gt;
|NG&lt;br /&gt;
|+&lt;br /&gt;
|Rhia Sauloin&lt;br /&gt;
|Razhada&lt;br /&gt;
|&lt;br /&gt;
|Erab Vingul&lt;br /&gt;
|Darkness, Insanity, Hopelessness&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|Cremash&lt;br /&gt;
|Gruin&lt;br /&gt;
|Shituch&lt;br /&gt;
|Brawling, Drinking, Wrestling&lt;br /&gt;
|Demi&lt;br /&gt;
|CG&lt;br /&gt;
|+&lt;br /&gt;
|Melchior&lt;br /&gt;
|[[Graz'zt]]&lt;br /&gt;
|&lt;br /&gt;
|Father Red&lt;br /&gt;
|Snakes, Demons, Murder&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Selanna&lt;br /&gt;
|Giselle&lt;br /&gt;
|Yara&lt;br /&gt;
|&lt;br /&gt;
|Joy, Life, Autumn&lt;br /&gt;
|Lesser&lt;br /&gt;
|NG&lt;br /&gt;
|+&lt;br /&gt;
|Chelwyn&lt;br /&gt;
|Buristi&lt;br /&gt;
|Strich&lt;br /&gt;
|Cra'chit&lt;br /&gt;
|Winter, Oblivion, Undead&lt;br /&gt;
|Greater&lt;br /&gt;
|NE&lt;br /&gt;
|+&lt;br /&gt;
|Echentiel&lt;br /&gt;
|Avara&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Spring, Rebirth&lt;br /&gt;
|Lesser&lt;br /&gt;
|CG&lt;br /&gt;
|+&lt;br /&gt;
|Lolth&lt;br /&gt;
|Lloth&lt;br /&gt;
|&lt;br /&gt;
|Mother Black&lt;br /&gt;
|Spiders, Poison, Lust&lt;br /&gt;
|Lesser&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Banuelle&lt;br /&gt;
|[[Sharad]]&lt;br /&gt;
|Arat&lt;br /&gt;
|&lt;br /&gt;
|Law, Commerce&lt;br /&gt;
|Lesser&lt;br /&gt;
|LN&lt;br /&gt;
|+&lt;br /&gt;
|Karistuin&lt;br /&gt;
|Madu&lt;br /&gt;
|Balus&lt;br /&gt;
|&lt;br /&gt;
|Deserts, Mountains, Fortitude&lt;br /&gt;
|Lesser&lt;br /&gt;
|LN&lt;br /&gt;
|+&lt;br /&gt;
|Undiome&lt;br /&gt;
|Eshia&lt;br /&gt;
|Uduna&lt;br /&gt;
|&lt;br /&gt;
|Storms, Oceans, Lightning&lt;br /&gt;
|Greater&lt;br /&gt;
|CN&lt;br /&gt;
|+&lt;br /&gt;
|Furatel&lt;br /&gt;
|Loatney&lt;br /&gt;
|Firthil&lt;br /&gt;
|Solot&lt;br /&gt;
|Strength, Fearlessness, Self-Sacrifice&lt;br /&gt;
|Demi&lt;br /&gt;
|LG&lt;br /&gt;
|+&lt;br /&gt;
|Michondar&lt;br /&gt;
|[[The Heckler]]&lt;br /&gt;
|&lt;br /&gt;
|Coyote&lt;br /&gt;
|Luck, Chance, Karma&lt;br /&gt;
|Lesser&lt;br /&gt;
|CN&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|Streaker&lt;br /&gt;
|Buppido&lt;br /&gt;
|&lt;br /&gt;
|Madness, Death, Meat&lt;br /&gt;
|Demi&lt;br /&gt;
|CE&lt;br /&gt;
|+&lt;br /&gt;
|Vyanna&lt;br /&gt;
|Rubaiyat&lt;br /&gt;
|&lt;br /&gt;
|Grisha&lt;br /&gt;
|Fate, Time&lt;br /&gt;
|Greater&lt;br /&gt;
|TN&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Diablerie==&lt;br /&gt;
The [[Fiends]] of the Burning Hells claim to be principled and in service to the Cause Absolute, the rout of the Demonic Horde and the sealing of the Abyssal Rift. They claim that any evil done in service to their purpose is necessary and therefore righteous, that the Greater Good erases all sin. As an example of their pious crusade they are not led by a king but by a council of equals and their wickedness is debated and evaluated so that only the absolute minimum measure of evil be done in the service of their goal. This is widely understood to be a lie as by their own tongues they admit that no sin would be worse than failure and no price too high to pay if it means victory.&lt;br /&gt;
&lt;br /&gt;
==Denizens of the Far Realm==&lt;br /&gt;
&lt;br /&gt;
The Far Realm is a place of nightmares and madness. Mind Flayers, Beholders, and other creatures damaging to mortal psyches claim to understand the spaces beyond the stars but beings of this world trying to learn its secrets are invariably driven mad by the so called &amp;quot;truth&amp;quot; that the Black offers.&lt;br /&gt;
&lt;br /&gt;
===Udu the Watcher===&lt;br /&gt;
&lt;br /&gt;
It is said that on rare occasion the veil between worlds will thin and the higher dimensions will bleed through. In these times many strange and alien beasts mingle senselessly through our world, usually not taking any notice of us. Chief among them is a great eye that stretches across a quarter of the horizon. It is ever searching, scanning for something unknown and unknowable. It's attention is believed to cause the corruptive madness that leads to the generation of Nothics and perhaps even Beholders.&lt;br /&gt;
&lt;br /&gt;
===Brethilax, Eater of Souls===&lt;br /&gt;
&lt;br /&gt;
The entity Brethilax may be related to the demon lord Jubilex somehow. Some suggest that Jubilex is some proxy or spawn of Brethilax, or that Jubilex a demonic force that was at one point otherwise and has been corrupted by contact with the Brethilax. Either way, there is definitely a connection and Jubilex is incessantly trying to harness the connection for its own purposes. If this is even possible, success would be apocalyptic. &lt;br /&gt;
&lt;br /&gt;
Reaching out to the Brethilax reveals images of an entire moon covered with or perhaps made of Gibbering Mouthers in a massive cannibalistic super-colony. There does not seem to be a way to communicate with the Brethilax and it is likely to respond with apathy one moment and with terrifying waves of psychic energy the next.&lt;br /&gt;
&lt;br /&gt;
===Hule, the Hungry Star===&lt;br /&gt;
&lt;br /&gt;
Astronomers try to read truth in the stars, mapping them out in great detail and trying to understand their precise nature. They tell frightening warnings of a star that follows no pattern, appears and disappears with no recognizable reason behind it, and consumes other stars.&lt;br /&gt;
&lt;br /&gt;
===Shishelendi, the Faceless Lady===&lt;br /&gt;
&lt;br /&gt;
Among the Southron there is talk that it is unwise to solicit the company of strange women in dark alleyways. They tell of a figure lithe and compelling, with skin that gives back no light and gossamer wraps that betray no modesty. Should you encounter one of these phantom figures who beckon with their body but do not speak, run to the light for if you go to her you will learn her secret truth and your wives and mothers will have no memory of you. Men will whisper among themselves that the Faceless Lady has taken you and no lover will share her conquest.&lt;br /&gt;
&lt;br /&gt;
===Burindune, the Sandman===&lt;br /&gt;
&lt;br /&gt;
The Southrons tell stories about a creature made of sand that walks the desert ahead of terrible Haboobs. They also talk of a benevolent spirit who sprinkles sand in the eyes of children and sends them off to dreamlands. They warn their children not to look in his eyes lest he become upset and trap them there forever. They do not however, speak of the screams in the night, of hiding behind doors and ignoring pleas for help, of children's sheets being washed of blood in early morning.&lt;br /&gt;
&lt;br /&gt;
===Nyurl, the Doom of Man===&lt;br /&gt;
&lt;br /&gt;
Nyurl has many names and more faces for the mortals that he offers aid. As Papa Starlight he courts witches in desperate need and as Happy Jack he offers friendship and cunning help to those who feel without hope. What he wants with mortals changes but how utterly he manipulates them into losing everything they desire is a constant. One thing is certain. if he is offering it, you do not want it.&lt;br /&gt;
&lt;br /&gt;
===Garn, the Sleeper===&lt;br /&gt;
&lt;br /&gt;
It is unclear if the Sleeper is connected to the Trinity in some manner or if they are only superficially similar. The story of the Sleeper comes to us from the Deep Ones. They tell of a gargantuan squidlike entity drifting through space, asleep or dead or perhaps somewhere in between. They offer sacrifices to restore it to life so that it may come and consume our star and thereby rip a wormhole to the far realm that will suck in our whole planet. They also claim that this has already happened, that if you look far enough into our future you can witness our doom.&lt;br /&gt;
&lt;br /&gt;
==Creatures of the Fey==&lt;br /&gt;
&lt;br /&gt;
===The Grundle===&lt;br /&gt;
&lt;br /&gt;
The Grundle is a sage of the Faerie Realm, appearing as a great spider with the hands and head of an elderly woman. There is an air of danger about her at all times but her goals are erratic and not always malevolent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Page|Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=904</id>
		<title>Fiends</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=904"/>
				<updated>2025-01-05T09:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* The Nine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is easy to look at the various fiends and lump them all together as a blob of confusion and violence but this would be a mistake. There is value in understanding what they are, what they are trying to accomplish, and how they intend to do that. Their motivations are their own and they can be used to predict how they might respond (or in the case of the chaotics, expectations that cannot be relied upon). Knowledge is power and the knowledge of one's enemy offers the power to avoid an early demise.&lt;br /&gt;
&lt;br /&gt;
==Devils==&lt;br /&gt;
Not everything that exists in the Nine Hells is a devil, but their reluctance to share power on any level ensures that for the most part devils are the only thing LEFT in the Hells. Hellwasps and Nightmares are permitted because they are useful in some way or another. Who knows what other beasts were native to the burning gyre but were exterminated for not showing a similar value to the Ba'atezu?&lt;br /&gt;
&lt;br /&gt;
The structure of civilization in the gyre has three tiers, like a pyramid of power with the Ba'at at the top, the Reforged beneath them, and the innumerable Damned beneath. The Damned are farmed and mined for particularly useful individuals to reforge and they are tantalized by the promised elevation of the Reforged and the limitless power that can be attained if only the will to succeed is harnessed and the weakness purged. All of this is of course a lie, as the path to success does not go to the top. Reforged are rewarded for their drive and cunning but they are set up to fail and that failure throws them back down the path. The Reforged will never stand as equals of the Ba'at. The Nine claim a pure meritocracy but the fact is that the only Reforged to have been elevated to Ba'at are Ba'at who have been demoted previously. The long lifespans of the Ba'at and the short lifespans of the Reforged ensure that this situation will remain unchallenged.&lt;br /&gt;
&lt;br /&gt;
Wicked and cunning souls are drawn to the Hells by whatever unknowable currents pull at all mortals. Most never make it to the shores of the Styx, tested and purged on their way and relegated to oblivion, a momentary snack for those that shepherd them. Those with the will to survive are expelled from the Styx as Lemures, their physical forms only as solid as their fragile will can manage. Those who resist the pain of their existence by walling themselves off become Nupperibo, desensitized and unforgeable by the Ba'atezu and so doomed to wither away to nothing unless they embrace their pain and return to Lemure state. Those with a will to harden but unable or unwilling to conform and submit precipitate out into Infernal metal to be forged into useful objects for the Blood War. Those with both will and cunning can be reforged as lowly Imps, the first step toward power in the Hells.&lt;br /&gt;
&lt;br /&gt;
The greatest of the Ba'atezu are the Ba'at, immortal celestials cast down into the fires or willing volunteers to stand against the consuming chaos (depending on who you ask). Unlike the Damned and the Reforged, they cannot truly die even in the heart of the gyre but their destruction surely comes with a performance review and commensurate loss of station. Many Imps will tell you that they are the legendary Eternal Imp, a Ba'at who offended Asmodeus so greatly that he was reforged to the lowest order as a warning to others who would dare challenge the First Among Equals. Surely most of them are lying, but one of them might not be.&lt;br /&gt;
&lt;br /&gt;
==The Nine==&lt;br /&gt;
&lt;br /&gt;
At different times called the Lords of Hell, the Nine Princes, the Arch-devils, or in certain Goblin texts the 'Shivati' (Betrayers, but their telling uses the term as a title of respect,) the Nine are vested with dominion over one of the layers of Ba'ator. Asmodeus is known to carry the legendary ''Ruby Rod'' as his badge of office but the remaining lords do not carry a similar token. Some believe that they rule by the will of Asmodeus but there is also a theory that there is a token for each of the nine layers but that Asmodeus keeps the other tokens after investing them and that this is how he is able to revoke the titles of the others.&lt;br /&gt;
&lt;br /&gt;
The names of the current lords are listed below:&lt;br /&gt;
&lt;br /&gt;
[[Inanna]], The General&lt;br /&gt;
&lt;br /&gt;
[[Dispater]], the Warlord&lt;br /&gt;
&lt;br /&gt;
[[Mammon]], the Banker&lt;br /&gt;
&lt;br /&gt;
[[Fierna]], the Temptress&lt;br /&gt;
&lt;br /&gt;
[[Levistus]], the Prisoner&lt;br /&gt;
&lt;br /&gt;
[[Glasya]], the Warden&lt;br /&gt;
&lt;br /&gt;
[[Baalzebub]], the Gimp&lt;br /&gt;
&lt;br /&gt;
[[Mephistopheles]], the Wizard&lt;br /&gt;
&lt;br /&gt;
[[Asmodeus]], the Father&lt;br /&gt;
&lt;br /&gt;
Subservient to the Princes are the Dukes. Some are sworn to a single Prince or layer while others are beholden only to the Father. They can move freely without attendants as they possess the 'Word of Father' which can banish any fiend to the furnaces for reforging or annihilation. Several Dukes have served as Princes in the past, such as Bel, Moloch, and Geyron but the former princes Belial and the Hag Mother have not been reforged as Dukes and some Dukes such as Bel, Hitujin, and Baal appear to be nothing more than particularly powerful Pit Fiends. As with all things in Ba'ator, there is surely a consistent architecture and methodology but the secret to the full structure is not public knowledge.&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=903</id>
		<title>Fiends</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=903"/>
				<updated>2025-01-05T09:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* The Nine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is easy to look at the various fiends and lump them all together as a blob of confusion and violence but this would be a mistake. There is value in understanding what they are, what they are trying to accomplish, and how they intend to do that. Their motivations are their own and they can be used to predict how they might respond (or in the case of the chaotics, expectations that cannot be relied upon). Knowledge is power and the knowledge of one's enemy offers the power to avoid an early demise.&lt;br /&gt;
&lt;br /&gt;
==Devils==&lt;br /&gt;
Not everything that exists in the Nine Hells is a devil, but their reluctance to share power on any level ensures that for the most part devils are the only thing LEFT in the Hells. Hellwasps and Nightmares are permitted because they are useful in some way or another. Who knows what other beasts were native to the burning gyre but were exterminated for not showing a similar value to the Ba'atezu?&lt;br /&gt;
&lt;br /&gt;
The structure of civilization in the gyre has three tiers, like a pyramid of power with the Ba'at at the top, the Reforged beneath them, and the innumerable Damned beneath. The Damned are farmed and mined for particularly useful individuals to reforge and they are tantalized by the promised elevation of the Reforged and the limitless power that can be attained if only the will to succeed is harnessed and the weakness purged. All of this is of course a lie, as the path to success does not go to the top. Reforged are rewarded for their drive and cunning but they are set up to fail and that failure throws them back down the path. The Reforged will never stand as equals of the Ba'at. The Nine claim a pure meritocracy but the fact is that the only Reforged to have been elevated to Ba'at are Ba'at who have been demoted previously. The long lifespans of the Ba'at and the short lifespans of the Reforged ensure that this situation will remain unchallenged.&lt;br /&gt;
&lt;br /&gt;
Wicked and cunning souls are drawn to the Hells by whatever unknowable currents pull at all mortals. Most never make it to the shores of the Styx, tested and purged on their way and relegated to oblivion, a momentary snack for those that shepherd them. Those with the will to survive are expelled from the Styx as Lemures, their physical forms only as solid as their fragile will can manage. Those who resist the pain of their existence by walling themselves off become Nupperibo, desensitized and unforgeable by the Ba'atezu and so doomed to wither away to nothing unless they embrace their pain and return to Lemure state. Those with a will to harden but unable or unwilling to conform and submit precipitate out into Infernal metal to be forged into useful objects for the Blood War. Those with both will and cunning can be reforged as lowly Imps, the first step toward power in the Hells.&lt;br /&gt;
&lt;br /&gt;
The greatest of the Ba'atezu are the Ba'at, immortal celestials cast down into the fires or willing volunteers to stand against the consuming chaos (depending on who you ask). Unlike the Damned and the Reforged, they cannot truly die even in the heart of the gyre but their destruction surely comes with a performance review and commensurate loss of station. Many Imps will tell you that they are the legendary Eternal Imp, a Ba'at who offended Asmodeus so greatly that he was reforged to the lowest order as a warning to others who would dare challenge the First Among Equals. Surely most of them are lying, but one of them might not be.&lt;br /&gt;
&lt;br /&gt;
==The Nine==&lt;br /&gt;
&lt;br /&gt;
At different times called the Lords of Hell, the Nine Princes, the Arch-devils, or in certain Goblin texts the 'Shivati' (Betrayers, but their telling uses the term as a title of respect,) the Nine are vested with dominion over one of the layers of Ba'ator. Asmodeus is known to carry the legendary ''Ruby Rod'' as his badge of office but the remaining lords do not carry a similar token. Some believe that they rule by the will of Asmodeus but there is also a theory that there is a token for each of the nine layers but that Asmodeus keeps the other tokens after investing them and that this is how he is able to revoke the titles of the others.&lt;br /&gt;
&lt;br /&gt;
The names of the current lords are listed below:&lt;br /&gt;
&lt;br /&gt;
Inanna, The General&lt;br /&gt;
&lt;br /&gt;
Dispater, the Warlord&lt;br /&gt;
&lt;br /&gt;
Mammon, the Banker&lt;br /&gt;
Fierna, the Temptress&lt;br /&gt;
&lt;br /&gt;
Levistus, the Prisoner&lt;br /&gt;
Glasya, the Warden&lt;br /&gt;
&lt;br /&gt;
Baalzebub, the Gimp&lt;br /&gt;
&lt;br /&gt;
Mephistopheles, the Wizard&lt;br /&gt;
&lt;br /&gt;
Asmodeus, the Father&lt;br /&gt;
&lt;br /&gt;
Subservient to the Princes are the Dukes. Some are sworn to a single Prince or layer while others are beholden only to the Father. They can move freely without attendants as they possess the 'Word of Father' which can banish any fiend to the furnaces for reforging or annihilation. Several Dukes have served as Princes in the past, such as Bel, Moloch, and Geyron but the former princes Belial and the Hag Mother have not been reforged as Dukes and some Dukes such as Bel, Hitujin, and Baal appear to be nothing more than particularly powerful Pit Fiends. As with all things in Ba'ator, there is surely a consistent architecture and methodology but the secret to the full structure is not public knowledge.&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=902</id>
		<title>Fiends</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=902"/>
				<updated>2025-01-05T09:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is easy to look at the various fiends and lump them all together as a blob of confusion and violence but this would be a mistake. There is value in understanding what they are, what they are trying to accomplish, and how they intend to do that. Their motivations are their own and they can be used to predict how they might respond (or in the case of the chaotics, expectations that cannot be relied upon). Knowledge is power and the knowledge of one's enemy offers the power to avoid an early demise.&lt;br /&gt;
&lt;br /&gt;
==Devils==&lt;br /&gt;
Not everything that exists in the Nine Hells is a devil, but their reluctance to share power on any level ensures that for the most part devils are the only thing LEFT in the Hells. Hellwasps and Nightmares are permitted because they are useful in some way or another. Who knows what other beasts were native to the burning gyre but were exterminated for not showing a similar value to the Ba'atezu?&lt;br /&gt;
&lt;br /&gt;
The structure of civilization in the gyre has three tiers, like a pyramid of power with the Ba'at at the top, the Reforged beneath them, and the innumerable Damned beneath. The Damned are farmed and mined for particularly useful individuals to reforge and they are tantalized by the promised elevation of the Reforged and the limitless power that can be attained if only the will to succeed is harnessed and the weakness purged. All of this is of course a lie, as the path to success does not go to the top. Reforged are rewarded for their drive and cunning but they are set up to fail and that failure throws them back down the path. The Reforged will never stand as equals of the Ba'at. The Nine claim a pure meritocracy but the fact is that the only Reforged to have been elevated to Ba'at are Ba'at who have been demoted previously. The long lifespans of the Ba'at and the short lifespans of the Reforged ensure that this situation will remain unchallenged.&lt;br /&gt;
&lt;br /&gt;
Wicked and cunning souls are drawn to the Hells by whatever unknowable currents pull at all mortals. Most never make it to the shores of the Styx, tested and purged on their way and relegated to oblivion, a momentary snack for those that shepherd them. Those with the will to survive are expelled from the Styx as Lemures, their physical forms only as solid as their fragile will can manage. Those who resist the pain of their existence by walling themselves off become Nupperibo, desensitized and unforgeable by the Ba'atezu and so doomed to wither away to nothing unless they embrace their pain and return to Lemure state. Those with a will to harden but unable or unwilling to conform and submit precipitate out into Infernal metal to be forged into useful objects for the Blood War. Those with both will and cunning can be reforged as lowly Imps, the first step toward power in the Hells.&lt;br /&gt;
&lt;br /&gt;
The greatest of the Ba'atezu are the Ba'at, immortal celestials cast down into the fires or willing volunteers to stand against the consuming chaos (depending on who you ask). Unlike the Damned and the Reforged, they cannot truly die even in the heart of the gyre but their destruction surely comes with a performance review and commensurate loss of station. Many Imps will tell you that they are the legendary Eternal Imp, a Ba'at who offended Asmodeus so greatly that he was reforged to the lowest order as a warning to others who would dare challenge the First Among Equals. Surely most of them are lying, but one of them might not be.&lt;br /&gt;
&lt;br /&gt;
==The Nine==&lt;br /&gt;
&lt;br /&gt;
At different times called the Lords of Hell, the Nine Princes, the Arch-devils, or in certain Goblin texts the 'Shivati' (Betrayers, but their telling uses the term as a title of respect,) the Nine are vested with dominion over one of the layers of Ba'ator. Asmodeus is known to carry the legendary ''Ruby Rod'' as his badge of office but the remaining lords do not carry a similar token. Some believe that they rule by the will of Asmodeus but there is also a theory that there is a token for each of the nine layers but that Asmodeus keeps the other tokens after investing them and that this is how he is able to revoke the titles of the others.&lt;br /&gt;
&lt;br /&gt;
The names of the current lords are listed below:&lt;br /&gt;
&lt;br /&gt;
Inanna, The General&lt;br /&gt;
Dispater, the Warlord&lt;br /&gt;
Mammon, the Banker&lt;br /&gt;
Fierna, the Temptress&lt;br /&gt;
Levistus, the Prisoner&lt;br /&gt;
Glasya, the Warden&lt;br /&gt;
Baalzebub, the Gimp&lt;br /&gt;
Mephistopheles, the Wizard&lt;br /&gt;
Asmodeus, the Father&lt;br /&gt;
&lt;br /&gt;
Subservient to the Princes are the Dukes. Some are sworn to a single Prince or layer while others are beholden only to the Father. They can move freely without attendants as they possess the 'Word of Father' which can banish any fiend to the furnaces for reforging or annihilation. Several Dukes have served as Princes in the past, such as Bel, Moloch, and Geyron but the former princes Belial and the Hag Mother have not been reforged as Dukes and some Dukes such as Bel, Hitujin, and Baal appear to be nothing more than particularly powerful Pit Fiends. As with all things in Ba'ator, there is surely a consistent architecture and methodology but the secret to the full structure is not public knowledge.&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

	<entry>
		<id>http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=901</id>
		<title>Fiends</title>
		<link rel="alternate" type="text/html" href="http://charp-test.techbydsn.com/green/index.php?title=Fiends&amp;diff=901"/>
				<updated>2024-12-19T21:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dm: /* Devils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is easy to look at the various fiends and lump them all together as a blob of confusion and violence but this would be a mistake. There is value in understanding what they are, what they are trying to accomplish, and how they intend to do that. Their motivations are their own and they can be used to predict how they might respond (or in the case of the chaotics, expectations that cannot be relied upon). Knowledge is power and the knowledge of one's enemy offers the power to avoid an early demise.&lt;br /&gt;
&lt;br /&gt;
==Devils==&lt;br /&gt;
Not everything that exists in the Nine Hells is a devil, but their reluctance to share power on any level ensures that for the most part devils are the only thing LEFT in the Hells. Hellwasps and Nightmares are permitted because they are useful in some way or another. Who knows what other beasts were native to the burning gyre but were exterminated for not showing a similar value to the Ba'atezu?&lt;br /&gt;
&lt;br /&gt;
The structure of civilization in the gyre has three tiers, like a pyramid of power with the Ba'at at the top, the Reforged beneath them, and the innumerable Damned beneath. The Damned are farmed and mined for particularly useful individuals to reforge and they are tantalized by the promised elevation of the Reforged and the limitless power that can be attained if only the will to succeed is harnessed and the weakness purged. All of this is of course a lie, as the path to success does not go to the top. Reforged are rewarded for their drive and cunning but they are set up to fail and that failure throws them back down the path. The Reforged will never stand as equals of the Ba'at. The Nine claim a pure meritocracy but the fact is that the only Reforged to have been elevated to Ba'at are Ba'at who have been demoted previously. The long lifespans of the Ba'at and the short lifespans of the Reforged ensure that this situation will remain unchallenged.&lt;br /&gt;
&lt;br /&gt;
Wicked and cunning souls are drawn to the Hells by whatever unknowable currents pull at all mortals. Most never make it to the shores of the Styx, tested and purged on their way and relegated to oblivion, a momentary snack for those that shepherd them. Those with the will to survive are expelled from the Styx as Lemures, their physical forms only as solid as their fragile will can manage. Those who resist the pain of their existence by walling themselves off become Nupperibo, desensitized and unforgeable by the Ba'atezu and so doomed to wither away to nothing unless they embrace their pain and return to Lemure state. Those with a will to harden but unable or unwilling to conform and submit precipitate out into Infernal metal to be forged into useful objects for the Blood War. Those with both will and cunning can be reforged as lowly Imps, the first step toward power in the Hells.&lt;br /&gt;
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The greatest of the Ba'atezu are the Ba'at, immortal celestials cast down into the fires or willing volunteers to stand against the consuming chaos (depending on who you ask). Unlike the Damned and the Reforged, they cannot truly die even in the heart of the gyre but their destruction surely comes with a performance review and commensurate loss of station. Many Imps will tell you that they are the legendary Eternal Imp, a Ba'at who offended Asmodeus so greatly that he was reforged to the lowest order as a warning to others who would dare challenge the First Among Equals. Surely most of them are lying, but one of them might not be.&lt;/div&gt;</summary>
		<author><name>Dm</name></author>	</entry>

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