Difference between revisions of "Jackalope"

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(Created page with "tiny fey, chaotic evil")
 
 
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tiny fey, chaotic evil
 
tiny fey, chaotic evil
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Armor Class: 22
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Hit Points: 9 (2d4 + 4)
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Speed: 60 ft.
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{| class="wikitable"
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!STR!!DEX!!CON!!INT!!WIS!!CHA
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|6||22||14||8||6||8
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|}
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Skills: Perception +3, Stealth +5
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Senses: Ethereal Sight, passive Perception 18
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Languages: Common, Sylvan, Elvish
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Challenge: 1(200 xp)
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'''Keen Hearing and Smell''' The jackalope has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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'''Actions'''
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Multiattack: The Jackalope can make up to 3 Gore attacks against 3 unique opponents within its movement path.
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Gore: +8 BAB bite, 1d4-1 damage plus [[Barkbite]], must move at least 10' before attempting to Gore.
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Cunning Action: Can take a Bonus Action to take the Dash, Disengage, or Hide action.

Latest revision as of 18:15, 8 June 2018

tiny fey, chaotic evil


Armor Class: 22

Hit Points: 9 (2d4 + 4)

Speed: 60 ft.


STR DEX CON INT WIS CHA
6 22 14 8 6 8

Skills: Perception +3, Stealth +5

Senses: Ethereal Sight, passive Perception 18

Languages: Common, Sylvan, Elvish

Challenge: 1(200 xp)


Keen Hearing and Smell The jackalope has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack: The Jackalope can make up to 3 Gore attacks against 3 unique opponents within its movement path.

Gore: +8 BAB bite, 1d4-1 damage plus Barkbite, must move at least 10' before attempting to Gore.

Cunning Action: Can take a Bonus Action to take the Dash, Disengage, or Hide action.