Difference between revisions of "Darkshadow Hound"
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===Actions=== | ===Actions=== | ||
− | + | ''Bite'' BAB +9 Damage 2d4 Piercing + 2d6 Necrotic | |
− | + | ''Lunge'' The hound moves forward up to 20' and pounces on a target, performing a ''Bite'' and forcing a '''DC16 STR''' save or knocked prone and grappled. Grappled target automatically takes ''Bite'' damage on hound's turn until the hound releases or the victim breaks free. Hound cannot move or attack another creature until it releases. | |
− | + | ''Howl'' (recharge 5-6) The hound cries out to the shadows, summoning 1d6 false Darkshadow Hounds. The duplicates act normally, may move and attack independently, but only have 1 hp. As a bonus action it may shift its consciousness to any of its duplicates. Whenever an attack strikes the true hound, it may shift as a reaction before damage is taken. Duplicates cannot ''Howl''. |
Latest revision as of 20:05, 7 January 2020
Large Undead, Lawful Evil
Armor Class 16
Hit Points 72 (8d10 + 32)
Speed 40 ft
STR | DEX | CON | INT | WIS | CHA | 18 | 20 | 18 | 6 | 12 | 6 |
---|
Skills
Damage Resistances
Nonmagical Weapons
Damage Immunities
Cold, Poison
Damage Vulnerabilities
Radiant
Condition Immunities
Poisoned, Diseased
Senses
Lifesense 60'
Languages None
Challenge 7 (2,900 XP)
Actions
Bite BAB +9 Damage 2d4 Piercing + 2d6 Necrotic
Lunge The hound moves forward up to 20' and pounces on a target, performing a Bite and forcing a DC16 STR save or knocked prone and grappled. Grappled target automatically takes Bite damage on hound's turn until the hound releases or the victim breaks free. Hound cannot move or attack another creature until it releases.
Howl (recharge 5-6) The hound cries out to the shadows, summoning 1d6 false Darkshadow Hounds. The duplicates act normally, may move and attack independently, but only have 1 hp. As a bonus action it may shift its consciousness to any of its duplicates. Whenever an attack strikes the true hound, it may shift as a reaction before damage is taken. Duplicates cannot Howl.