Difference between revisions of "Ravenloft"

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(Find Familiar)
(Vampirism)
 
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==Spells==
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=Spells=
  
===Find Familiar===
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==Find Familiar==
  
 
Any spirit bound within the Mists is granted the ''undead'' type. The following manifestations are possible, with the attendant drawbacks.
 
Any spirit bound within the Mists is granted the ''undead'' type. The following manifestations are possible, with the attendant drawbacks.
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|Zombie||Immunity: Fatigue||Disadvantage: Cha checks (rotting stench)
 
|Zombie||Immunity: Fatigue||Disadvantage: Cha checks (rotting stench)
 
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|Wraith||Undead Sight||Anemia
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|Wraith||Undead Sight||Vulnerability: Radiant
 
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|Shadow||Advantage: Stealth||Sunlight Sensitivity
 
|Shadow||Advantage: Stealth||Sunlight Sensitivity
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==Create Demiplane==
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{|class="wikitable"
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! 2d12 !!Biome!!Water!!Sky!!Blessing!!Danger!!Anchor
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|2||Cavern||Magma||Solid Rock||Veins of Adamant||Fire Skeleton||Nine Hells
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|3-4||Desert||Weightless Water||Perpetual Darkness||Buried Coins||Ghosts||Limbo
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|5-6||Forest||Liquid Sunshine||Perpetual Darkness with Massive Celestial Bodies||Runic Fireflies||Wisps||Astral Sea
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|7-8||Jungle||Mercury||Sky of Blood and Shadow||Sentient Rocks||Winged Snakes||Shadowfell
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|9-10||Mountain||Saltwater||Distant swirling colors||Edible Rocks||Giant Boar||Plane of Fire
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|11-12||Grassland||Fresh Water||Grey Skies and Constant Wind||Sentient Plants||Feral Cats||Plane of Water
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|13||Savanna||Sweetened Water||Blue Skies||Fortified Fruit||None||Ethereal
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|14-15||Swamp||Fresh Water ||Vibrant Green Skies||Edible Plants||Giant Termites||Plane of Air
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|16-17||Glacial||Saltwater||Oppressively Bright Sun that fills the sky ||Songbirds of Sustenance||Fairywasps||Plane of Earth
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|18-19||Tundra||Red Algae||Constant Funnel clouds||Healing Spiders||Carnivorous Plants||Feywild
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|20-21||Island||Beer||Acid Rain||Whispering Wind||Swarms of Ants||Celestia
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|22-23||Ocean||Dark Rum||Impenetrable Fog||Spell Regeneration||Fire Breathing Wyvern||Mechanus
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|24||Sky full of Hard Clouds||No Water||Vacuum of Space||Veins of Mithril||Gibbering Mouthers||Far Realm
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|}
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=Curses=
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==Vampirism==
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Daywalker: A living creature infected by the Hunger but not embraced
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Ghoul: A living creature killed by a vampire has a 10% chance of rising as a ghoul under the vampire's control
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Spawn: Repeated feeding on the same living creature who dies from the feeding (80%) or dies before the process is completed (10%). Daywalkers rise as spawn after seven days dead.
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Vamp: Feeding a spawn weakens the sire and elevates the spawn to vamp

Latest revision as of 15:48, 20 August 2024

Spells

Find Familiar

Any spirit bound within the Mists is granted the undead type. The following manifestations are possible, with the attendant drawbacks.

Form Benefit Drawback
Skeletal Resistance: nm Piercing Vulnerability: Cold
Zombie Immunity: Fatigue Disadvantage: Cha checks (rotting stench)
Wraith Undead Sight Vulnerability: Radiant
Shadow Advantage: Stealth Sunlight Sensitivity
Vampyre Vampiric Feast(touch) 1/SR Burning Sunlight Sensitivity (1d6/rnd)
Mummified Rotting Touch/Sustenance Rotting Touch/Sustenance

Create Demiplane

2d12 Biome Water Sky Blessing Danger Anchor
2 Cavern Magma Solid Rock Veins of Adamant Fire Skeleton Nine Hells
3-4 Desert Weightless Water Perpetual Darkness Buried Coins Ghosts Limbo
5-6 Forest Liquid Sunshine Perpetual Darkness with Massive Celestial Bodies Runic Fireflies Wisps Astral Sea
7-8 Jungle Mercury Sky of Blood and Shadow Sentient Rocks Winged Snakes Shadowfell
9-10 Mountain Saltwater Distant swirling colors Edible Rocks Giant Boar Plane of Fire
11-12 Grassland Fresh Water Grey Skies and Constant Wind Sentient Plants Feral Cats Plane of Water
13 Savanna Sweetened Water Blue Skies Fortified Fruit None Ethereal
14-15 Swamp Fresh Water Vibrant Green Skies Edible Plants Giant Termites Plane of Air
16-17 Glacial Saltwater Oppressively Bright Sun that fills the sky Songbirds of Sustenance Fairywasps Plane of Earth
18-19 Tundra Red Algae Constant Funnel clouds Healing Spiders Carnivorous Plants Feywild
20-21 Island Beer Acid Rain Whispering Wind Swarms of Ants Celestia
22-23 Ocean Dark Rum Impenetrable Fog Spell Regeneration Fire Breathing Wyvern Mechanus
24 Sky full of Hard Clouds No Water Vacuum of Space Veins of Mithril Gibbering Mouthers Far Realm

Curses

Vampirism

Daywalker: A living creature infected by the Hunger but not embraced

Ghoul: A living creature killed by a vampire has a 10% chance of rising as a ghoul under the vampire's control

Spawn: Repeated feeding on the same living creature who dies from the feeding (80%) or dies before the process is completed (10%). Daywalkers rise as spawn after seven days dead.

Vamp: Feeding a spawn weakens the sire and elevates the spawn to vamp