Difference between revisions of "Jackalope"
From Greensward
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tiny fey, chaotic evil | tiny fey, chaotic evil | ||
---- | ---- | ||
+ | |||
Armor Class: 22 | Armor Class: 22 | ||
+ | |||
Hit Points: 9 (2d4 + 4) | Hit Points: 9 (2d4 + 4) | ||
+ | |||
Speed: 60 ft. | Speed: 60 ft. | ||
+ | |||
+ | ---- | ||
+ | {| class="wikitable" | ||
+ | !STR!!DEX!!CON!!INT!!WIS!!CHA | ||
+ | |+ | ||
+ | |6||22||14||8||6||8 | ||
+ | |+ | ||
+ | |} | ||
+ | |||
---- | ---- | ||
+ | Skills: Perception +3, Stealth +5 | ||
+ | |||
+ | Senses: Ethereal Sight, passive Perception 18 | ||
+ | Languages: Common, Sylvan, Elvish | ||
+ | |||
+ | Challenge: 1(200 xp) | ||
---- | ---- | ||
− | + | ||
− | + | '''Keen Hearing and Smell''' The jackalope has advantage on Wisdom (Perception) checks that rely on hearing or smell. | |
− | + | ||
− | + | '''Actions''' | |
+ | |||
+ | Multiattack: The Jackalope can make up to 3 Gore attacks against 3 unique opponents within its movement path. | ||
+ | |||
+ | Gore: +8 BAB bite, 1d4-1 damage plus [[Barkbite]], must move at least 10' before attempting to Gore. | ||
+ | |||
+ | Cunning Action: Can take a Bonus Action to take the Dash, Disengage, or Hide action. |
Latest revision as of 18:15, 8 June 2018
tiny fey, chaotic evil
Armor Class: 22
Hit Points: 9 (2d4 + 4)
Speed: 60 ft.
STR | DEX | CON | INT | WIS | CHA | 6 | 22 | 14 | 8 | 6 | 8 |
---|
Skills: Perception +3, Stealth +5
Senses: Ethereal Sight, passive Perception 18
Languages: Common, Sylvan, Elvish
Challenge: 1(200 xp)
Keen Hearing and Smell The jackalope has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack: The Jackalope can make up to 3 Gore attacks against 3 unique opponents within its movement path.
Gore: +8 BAB bite, 1d4-1 damage plus Barkbite, must move at least 10' before attempting to Gore.
Cunning Action: Can take a Bonus Action to take the Dash, Disengage, or Hide action.