Difference between revisions of "Ravenloft"
From Greensward
(→Create Demiplane) |
(→Vampirism) |
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− | + | =Spells= | |
− | + | ==Find Familiar== | |
Any spirit bound within the Mists is granted the ''undead'' type. The following manifestations are possible, with the attendant drawbacks. | Any spirit bound within the Mists is granted the ''undead'' type. The following manifestations are possible, with the attendant drawbacks. | ||
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! 2d12 !!Biome!!Water!!Sky!!Blessing!!Danger!!Anchor | ! 2d12 !!Biome!!Water!!Sky!!Blessing!!Danger!!Anchor | ||
|+ | |+ | ||
− | |2||Cavern||Magma||Solid Rock||Veins of Adamant||Fire Skeleton|| | + | |2||Cavern||Magma||Solid Rock||Veins of Adamant||Fire Skeleton||Nine Hells |
|+ | |+ | ||
− | |3-4|| | + | |3-4||Desert||Weightless Water||Perpetual Darkness||Buried Coins||Ghosts||Limbo |
|+ | |+ | ||
− | |5-6||Forest||Liquid Sunshine||Perpetual Darkness with Massive Celestial Bodies||Runic Fireflies||Wisps|| | + | |5-6||Forest||Liquid Sunshine||Perpetual Darkness with Massive Celestial Bodies||Runic Fireflies||Wisps||Astral Sea |
|+ | |+ | ||
− | |7-8||Jungle||Mercury||Sky of Blood and Shadow||Sentient Rocks||Winged Snakes|| | + | |7-8||Jungle||Mercury||Sky of Blood and Shadow||Sentient Rocks||Winged Snakes||Shadowfell |
|+ | |+ | ||
|9-10||Mountain||Saltwater||Distant swirling colors||Edible Rocks||Giant Boar||Plane of Fire | |9-10||Mountain||Saltwater||Distant swirling colors||Edible Rocks||Giant Boar||Plane of Fire | ||
|+ | |+ | ||
− | |11-12|| | + | |11-12||Grassland||Fresh Water||Grey Skies and Constant Wind||Sentient Plants||Feral Cats||Plane of Water |
|+ | |+ | ||
− | |13||Savanna||Sweetened Water||Blue Skies||Fortified Fruit||None|| | + | |13||Savanna||Sweetened Water||Blue Skies||Fortified Fruit||None||Ethereal |
|+ | |+ | ||
− | |14-15|| | + | |14-15||Swamp||Fresh Water ||Vibrant Green Skies||Edible Plants||Giant Termites||Plane of Air |
|+ | |+ | ||
− | |16-17||Glacial||Saltwater||Oppressively Bright Sun that fills the sky ||Songbirds of Sustenance|| | + | |16-17||Glacial||Saltwater||Oppressively Bright Sun that fills the sky ||Songbirds of Sustenance||Fairywasps||Plane of Earth |
|+ | |+ | ||
− | |18-19|| | + | |18-19||Tundra||Red Algae||Constant Funnel clouds||Healing Spiders||Carnivorous Plants||Feywild |
|+ | |+ | ||
− | |20-21||Island||Beer||Acid Rain||Whispering Wind|| | + | |20-21||Island||Beer||Acid Rain||Whispering Wind||Swarms of Ants||Celestia |
|+ | |+ | ||
− | |22-23||Ocean||Dark Rum||Impenetrable Fog||Spell Regeneration||Fire | + | |22-23||Ocean||Dark Rum||Impenetrable Fog||Spell Regeneration||Fire Breathing Wyvern||Mechanus |
|+ | |+ | ||
− | |24||Sky|| | + | |24||Sky full of Hard Clouds||No Water||Vacuum of Space||Veins of Mithril||Gibbering Mouthers||Far Realm |
|+ | |+ | ||
|} | |} | ||
+ | |||
+ | =Curses= | ||
+ | |||
+ | ==Vampirism== | ||
+ | |||
+ | Daywalker: A living creature infected by the Hunger but not embraced | ||
+ | |||
+ | Ghoul: A living creature killed by a vampire has a 10% chance of rising as a ghoul under the vampire's control | ||
+ | |||
+ | Spawn: Repeated feeding on the same living creature who dies from the feeding (80%) or dies before the process is completed (10%). Daywalkers rise as spawn after seven days dead. | ||
+ | |||
+ | Vamp: Feeding a spawn weakens the sire and elevates the spawn to vamp |
Latest revision as of 15:48, 20 August 2024
Spells
Find Familiar
Any spirit bound within the Mists is granted the undead type. The following manifestations are possible, with the attendant drawbacks.
Form | Benefit | Drawback | Skeletal | Resistance: nm Piercing | Vulnerability: Cold | Zombie | Immunity: Fatigue | Disadvantage: Cha checks (rotting stench) | Wraith | Undead Sight | Vulnerability: Radiant | Shadow | Advantage: Stealth | Sunlight Sensitivity | Vampyre | Vampiric Feast(touch) 1/SR | Burning Sunlight Sensitivity (1d6/rnd) | Mummified | Rotting Touch/Sustenance | Rotting Touch/Sustenance |
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Create Demiplane
2d12 | Biome | Water | Sky | Blessing | Danger | Anchor | 2 | Cavern | Magma | Solid Rock | Veins of Adamant | Fire Skeleton | Nine Hells | 3-4 | Desert | Weightless Water | Perpetual Darkness | Buried Coins | Ghosts | Limbo | 5-6 | Forest | Liquid Sunshine | Perpetual Darkness with Massive Celestial Bodies | Runic Fireflies | Wisps | Astral Sea | 7-8 | Jungle | Mercury | Sky of Blood and Shadow | Sentient Rocks | Winged Snakes | Shadowfell | 9-10 | Mountain | Saltwater | Distant swirling colors | Edible Rocks | Giant Boar | Plane of Fire | 11-12 | Grassland | Fresh Water | Grey Skies and Constant Wind | Sentient Plants | Feral Cats | Plane of Water | 13 | Savanna | Sweetened Water | Blue Skies | Fortified Fruit | None | Ethereal | 14-15 | Swamp | Fresh Water | Vibrant Green Skies | Edible Plants | Giant Termites | Plane of Air | 16-17 | Glacial | Saltwater | Oppressively Bright Sun that fills the sky | Songbirds of Sustenance | Fairywasps | Plane of Earth | 18-19 | Tundra | Red Algae | Constant Funnel clouds | Healing Spiders | Carnivorous Plants | Feywild | 20-21 | Island | Beer | Acid Rain | Whispering Wind | Swarms of Ants | Celestia | 22-23 | Ocean | Dark Rum | Impenetrable Fog | Spell Regeneration | Fire Breathing Wyvern | Mechanus | 24 | Sky full of Hard Clouds | No Water | Vacuum of Space | Veins of Mithril | Gibbering Mouthers | Far Realm |
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Curses
Vampirism
Daywalker: A living creature infected by the Hunger but not embraced
Ghoul: A living creature killed by a vampire has a 10% chance of rising as a ghoul under the vampire's control
Spawn: Repeated feeding on the same living creature who dies from the feeding (80%) or dies before the process is completed (10%). Daywalkers rise as spawn after seven days dead.
Vamp: Feeding a spawn weakens the sire and elevates the spawn to vamp