Difference between revisions of "Behemoth"

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(Created page with "tiny fey, chaotic evil ---- Armor Class: 22 Hit Points: 9 (2d4 + 4) Speed: 60 ft. ---- {| class="wikitable" !STR!!DEX!!CON!!INT!!WIS!!CHA |+ |6||22||14||8||6||8 |+ |} ---...")
 
 
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tiny fey, chaotic evil
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gargantuan abomination, chaotic evil
 
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Armor Class: 22
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Armor Class: 24
  
Hit Points: 9 (2d4 + 4)
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Hit Points: 600
  
Speed: 60 ft.
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Speed: 10 ft.
  
 
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!STR!!DEX!!CON!!INT!!WIS!!CHA
 
!STR!!DEX!!CON!!INT!!WIS!!CHA
 
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|+
|6||22||14||8||6||8
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|30||16||28||0||0||0
 
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|+
 
|}
 
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Skills: Perception +3, Stealth +5
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Skills: Perception +6
  
Senses: Ethereal Sight, passive Perception 18
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Senses: Ethereal Sight, passive Perception 14
  
Languages: Common, Sylvan, Elvish
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Languages: ???
  
Challenge: 1(200 xp)
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Challenge: 30(0 xp)
  
 
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Latest revision as of 05:38, 14 June 2018

gargantuan abomination, chaotic evil


Armor Class: 24

Hit Points: 600

Speed: 10 ft.


STR DEX CON INT WIS CHA
30 16 28 0 0 0

Skills: Perception +6

Senses: Ethereal Sight, passive Perception 14

Languages: ???

Challenge: 30(0 xp)


Keen Hearing and Smell The jackalope has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack: The Jackalope can make up to 3 Gore attacks against 3 unique opponents within its movement path.

Gore: +8 BAB bite, 1d4-1 damage plus Barkbite, must move at least 10' before attempting to Gore.

Cunning Action: Can take a Bonus Action to take the Dash, Disengage, or Hide action.