Difference between revisions of "Darkshadow Hound"

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(Actions)
(Actions)
 
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''Bite'' BAB +9 Damage 2d4 Piercing + 2d6 Necrotic
 
''Bite'' BAB +9 Damage 2d4 Piercing + 2d6 Necrotic
  
''Lunge'' The hound moves forward up to 20' and pounces on a target, performing a ''Bite'' and forcing a '''DC16 STR''' save or knocked prone and grappled. Grappled target automatically takes ''Bite'' damage on hound's turn until the hound releases or the victim breaks free. Hound cannot take any other actions until it releases.
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''Lunge'' The hound moves forward up to 20' and pounces on a target, performing a ''Bite'' and forcing a '''DC16 STR''' save or knocked prone and grappled. Grappled target automatically takes ''Bite'' damage on hound's turn until the hound releases or the victim breaks free. Hound cannot move or attack another creature until it releases.
  
 
''Howl'' (recharge 5-6) The hound cries out to the shadows, summoning 1d6 false Darkshadow Hounds. The duplicates act normally, may move and attack independently, but only have 1 hp. As a bonus action it may shift its consciousness to any of its duplicates. Whenever an attack strikes the true hound, it may shift as a reaction before damage is taken. Duplicates cannot ''Howl''.
 
''Howl'' (recharge 5-6) The hound cries out to the shadows, summoning 1d6 false Darkshadow Hounds. The duplicates act normally, may move and attack independently, but only have 1 hp. As a bonus action it may shift its consciousness to any of its duplicates. Whenever an attack strikes the true hound, it may shift as a reaction before damage is taken. Duplicates cannot ''Howl''.

Latest revision as of 20:05, 7 January 2020

Large Undead, Lawful Evil


Armor Class 16

Hit Points 72 (8d10 + 32)

Speed 40 ft

STR DEX CON INT WIS CHA
18 20 18 6 12 6

Skills

Damage Resistances

Nonmagical Weapons

Damage Immunities

Cold, Poison

Damage Vulnerabilities

Radiant

Condition Immunities

Poisoned, Diseased

Senses

Lifesense 60'

Languages None

Challenge 7 (2,900 XP)


Actions

Bite BAB +9 Damage 2d4 Piercing + 2d6 Necrotic

Lunge The hound moves forward up to 20' and pounces on a target, performing a Bite and forcing a DC16 STR save or knocked prone and grappled. Grappled target automatically takes Bite damage on hound's turn until the hound releases or the victim breaks free. Hound cannot move or attack another creature until it releases.

Howl (recharge 5-6) The hound cries out to the shadows, summoning 1d6 false Darkshadow Hounds. The duplicates act normally, may move and attack independently, but only have 1 hp. As a bonus action it may shift its consciousness to any of its duplicates. Whenever an attack strikes the true hound, it may shift as a reaction before damage is taken. Duplicates cannot Howl.