Difference between revisions of "Races"
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|Daen Eris (Derro)||||1||2||1||-2||||Gift of Madness, Antimagic (1) | |Daen Eris (Derro)||||1||2||1||-2||||Gift of Madness, Antimagic (1) | ||
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+ | Antimagic: Dwarves are naturally antimagical in nature. Whenever arcane magic is cast by or directly targets a dwarf, roll 1d20. On a 1 (or 2 for Mountain Dwarves) the spell fizzles, causing no effect. | ||
Dwarven Training: Bonus Proficiencies (Battle Axe, War Hammer), Mountain Dwarves also gain Tool Proficiency(Smith) and Hill Dwarves gain Tool Proficiency(Brewer) | Dwarven Training: Bonus Proficiencies (Battle Axe, War Hammer), Mountain Dwarves also gain Tool Proficiency(Smith) and Hill Dwarves gain Tool Proficiency(Brewer) |
Revision as of 18:44, 12 February 2018
Civilized Races:
Contents
Draconic
Race | STR | CON | DEX | INT | WIS | CHA | Traits | Dragonborn | 2 | 1 | +2 Base AC, Breath Weapon(Fire), Resistant(Fire) | Lizardman | 2 | 1 | Primitive, +1 Base AC,Breath Weapon(Poison 15'cone),Vulnerable(Cold) | Kobold | -2 | 2 | 1 | Primitive, Trapcunning, Sunlight Sensitive,Craven | Yuan Ti | -1 | 2 | 2 | Poison Bite(2d6), Immunity(Poison), Snake Form, Parselmouth, Scent |
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Primitive: Primitive races are illiterate, are treated with hostility in many situations, and have Disadvantage on Barter checks.
Trapcunning: Double proficiency bonus to create, detect, or disarm traps
Craven: Can Disengage as a free action during combat
Snake Form: Can shapeshift into a single unique form, tiny viper or medium constrictor. Equipment does not shift, leaves skin casing behind when changing. Requires full turn.
Parselmouth: Can communicate with any reptile as Speak with Animals at will.
Scent: Can detect living or undead presence by scent when obscured. May "see" when blind by concentrating for 1 round.
Goblinkin
Race | STR | CON | DEX | INT | WIS | CHA | Traits | Orc | 2 | 2 | -2 | Darkvision (60'), Sunlight Sensitive, Savage Attack | Goblin | -2 | 1 | 2 | Primitive, Darkvision (60'),Trapcunning, Sunlight Sensitive, Craven | Minotaur | 4 | 2 | -2 | Primitive, Large, Immunity (Confusion), Legendary Strength, Scent | Bugbear | 3 | -2 | -1 | Primitive, Large, Legendary Strength, | Drow | 2 | 1 | Starvision, Sunlight Sensitive, Immunity (Sleep and Charm), Shadowmagic |
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Large: can wield two handed weapons with one hand
Legendary Strength: Ability score max increased to 22
Savage Attack: Melee weapon criticals do an additional 1d6 force damage
Shadowmagic: gain bonus cantrip: Dancing Lights, caster classes gain access to bonus spells Faerie Fire(SL2) and Darkness(SL3) with one spell slot at appropriate caster level.
Dwarves
STR | DEX | CON | INT | WIS | CHA | Traits | Daen Kharis (Mountain Dwarf) | 2 | 2 | Bonus Proficiency: Armor(Light) & Armor(Medium), Dwarven Training, Darkvision 60', Antimagic (2) | Daen Hurn (Hill Dwarf) | 2 | 1 | Dwarven Toughness, Dwarven Training, Antimagic (1) | Daen Trathor (Grey Dwarf) | 2 | 2 | Darkvision (120'), Sunlight Sensitive, Duergar Magic, Dwarven Training, Antimagic (2) | Daen Eris (Derro) | 1 | 2 | 1 | -2 | Gift of Madness, Antimagic (1) |
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Antimagic: Dwarves are naturally antimagical in nature. Whenever arcane magic is cast by or directly targets a dwarf, roll 1d20. On a 1 (or 2 for Mountain Dwarves) the spell fizzles, causing no effect.
Dwarven Training: Bonus Proficiencies (Battle Axe, War Hammer), Mountain Dwarves also gain Tool Proficiency(Smith) and Hill Dwarves gain Tool Proficiency(Brewer)
Duergar Magic: Duergar can cast Enlarge 1/lr and at 3rd character level can cast Invisibility 1/sr. Both of these effects are dispelled by natural sunlight or Daylight or equivalent magic.
Gift of Madness: Derro are resistant to Psychic damage and gain advantage on Wisdom saves
Fey
STR | DEX | CON | INT | WIS | CHA | Traits | Sylvan Elf | 1 | 2 | 1 | Fey Blood | Eladrin | 2 | 1 | 1 | Fey Blood, Fey Step, Bonus Proficiency WIS Save | Grey Elf | 2 | 1 | 1 | Fey Blood | Forest Gnome | 1 | 2 | Bonus Cantrip: Minor Illusion, Bonus Cantrip: Speak with Small Beasts | Rock Gnome | 1 | 2 | Bonus Skill: Artificer(Int), Expertise(Arcana) | Deep Gnome | 2 |
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Fey Blood: Immunity to Sleep and Advantage vs Charm, Starvision 60', Bonus Proficiency Longbow
Fey Step: May cast Misty Step 1/SR
Human
Race | STR | CON | DEX | INT | WIS | CHA | Traits | Imperial | 2 | 1 | 1 | 1 | 1 | Bonus Feat | Kalostan | 1 | 2 | 1 | 1 | 1 | Graven | 1 | 1 | 1 | 1 | 2 | Highland | 1 | 2 | 1 | 1 | 1 | Primitive | Southron | 1 | 1 | 1 | 1 | 2 | Mamonil | 1 | 1 | 2 | 1 | 1 | Resistant(Fire) | Dahlmen | 1 | 2 | 1 | 1 | 1 | Primitive, Resistant(Cold) | Vistani | 1 | 1 | 2 | 2 |
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Mongrels
STR | DEX | CON | INT | WIS | CHA | Traits | Changeling | as host race | Bite 1d4+DC12 Sleep Poison,Feral Hunger | Half-Elf | 2 | +1 to two stats, Starvision (60), Spell Immunity(Sleep), Advantage vs Charm, Bonus Prof.(choose 2), Human trait | Half-Dwarf | 1 | 2 | -2 | Legendary Endurance, Stoneheaded, Dwarf Blood, Human trait | Hobbit | -1 | 2 | 1 | Lesser Luck | Hellspawn | 1 | 2 | Resistant:Fire, Darkvision(60), Infernal Legacy | Nephilim | 2 | 1 | 1 | Resistant:Necrotic, Truesight(60), Bonus Feat (Lucky) | Tabaxi | 2 | -1 | 1 | Primitive, Pounce, Feline Blood, Claws (1d4), Starvision(60), Lesser Luck |
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Legendary Endurance: Advantage on Con Saves to avoid increases to Exhaustion level
Stoneheaded: Advantage vs. all forms of Control/Domination magics
Dwarf Blood: 5% chance of spell reflection when targeted by arcane magic
Lesser Luck: gain 1 luck die per long rest, as the Lucky feat
Feral Hunger: A Changeling is driven by a hunger for the flesh of thinking creatures. If they eat the heart of a thinking creature they take on the appearance of the consumed host.
Pounce: When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move O feet on one of your turns.
Feline Blood: You gain proficiency with Stealth and Perception
Infernal Legacy: