Ghoul
Undead, Chaotic Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 40 ft
STR | DEX | CON | INT | WIS | CHA | +1 | +2 | 0 | -2 | 0 | -2 |
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Skills
Damage Resistances
Nonmagical Weapons
Damage Immunities
Necrotic, Poison
Damage Vulnerabilities
Radiant
Condition Immunities
Poisoned, Diseased
Senses
Lifesense 60'
Languages None
Challenge 7 (2,900 XP)
Actions
Bite BAB +9 Damage 2d4 Piercing + 2d6 Necrotic
Lunge The hound moves forward up to 20' and pounces on a target, performing a Bite and forcing a DC16 STR save or knocked prone and grappled. Grappled target automatically takes Bite damage on hound's turn until the hound releases or the victim breaks free. Hound cannot move or attack another creature until it releases.
Howl (recharge 5-6) The hound cries out to the shadows, summoning 1d6 false Darkshadow Hounds. The duplicates act normally, may move and attack independently, but only have 1 hp. As a bonus action it may shift its consciousness to any of its duplicates. Whenever an attack strikes the true hound, it may shift as a reaction before damage is taken. Duplicates cannot Howl.
The Curse of Forbidden Flesh does not end when you put the ghoul down. The Hunger will call them and they will rise again tomorrow, growing a new body if necessary. The Hunger does not end for them until their soul receives redemption. This is not always possible, so the most expedient solution generally is to put the body in a heavy sarcophagus with a lid that they can't lift and ignore the scratching sounds.