Jackalope
From Greensward
tiny fey, chaotic evil
Armor Class: 22
Hit Points: 9 (2d4 + 4)
Speed: 60 ft.
STR | DEX | CON | INT | WIS | CHA | 6 | 22 | 14 | 8 | 6 | 8 |
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Skills: Perception +3, Stealth +5
Senses: Ethereal Sight, passive Perception 13h +5
Languages: Common, Sylvan, Elvish
Challenge: 1(200 xp)
Keen Hearing and Smell The jackalope has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack: The Jackalope can make up to 3 Gore attacks against 3 unique opponents within its movement path.
Gore: +8 BAB bite, 1d4-1 damage plus Barkbite, must move at least 10' before attempting to Gore.
Cunning Action: Can take a Bonus Action to take the Dash, Disengage, or Hide action.