Items

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All references to gold in the PHB are to be converted to silver. Coin value is as follows:

Tin-Copper-Silver-Electrum-Gold-Platinum

10000 TP = 1000 CP = 100 SP = 10 EP = 1 GP = 1/100 PP

Armor

Armor Cost AC Str Req Stealth ASP Weight
Light
Padded 1 sp 11+Dex - Disadvantage 8 lb
Leather 5 sp 11+Dex - 10 lb
Studded 45 sp 12+Dex - 13 lb
Medium
Hide 10 cp 13+Dex (Max 2) - 12 lb
Chain Shirt 50 sp 13+Dex (Max 2) - Disadvantage 4 20 lb
Scale Mail 50 sp 14+Dex (Max 2) - Disadvantage 6 45 lb
Composite Scale Mail 5000 sp 16+Dex (Max 2) - Disadvantage 3 30 lb
Vulnerable to Thunder
Breastplate 400 sp 14+Dex (Max 2) - 5 20 lb
Half Plate 7500 sp 15+Dex (Max 2) - Disadvantage 8 40 lb
Heavy
Ring Mail 30 sp 14 Disadvantage 4 40 lb
Chain Mail 75 sp 16 13 Disadvantage 6 55 lb
Splint 200 sp 17 15 Disadvantage 8 60 lb
Plate 15000 sp 18 15 Disadvantage 10 65 lb

Armor Modifications:

Iron: Metal Armors only, 0.5x price, weight increased by 100%, Dex max 0, Str Required increased by 2

Superior: 2x price, Weight reduced by 25%

Silenced: 5x price, removes stealth disadvantage

Masterwork: 10x price, Weight reduced by 25%, Enchantable to +1

Mithril: 100x price, Weight reduced by 50%, removes stealth disadvantage, Max Dex mod +2, +1 AC, Enchantable to +2

Adamantine: 500x price, Weight increased by 50%, +1 AC, Enchantable to +3

Weapons

Name Damage Weight Cost Reach Properties
Simple Melee
Club 1d4 B 2 lb 1 cp 5 Light
Dagger 1d4 P 1 lb 2 sp 5 Finesse, Light, Thrown (20/60)
Greatclub 1d8 B 10 lb 2 sp 10 Two-Handed
Handaxe 1d6 S 2 lb 5 sp 5 Light, Thrown (30/90)
Javelin 1d6 P 2 lb 5 cp 10 Thrown (30/120)
Light Hammer 1d4 B 2 lb 2 sp 5 Light, Thrown (30/90)
Mace 1d6 B 4 lb 5 sp 5 -
Quarterstaff 1d8 B 4 lb 2 sp 10 Two-Handed
Sickle 1d4 S 2 lb 1 sp 5 Light
Spear 1d6 P 3lb 1 sp 10 Versatile (1d8), Thrown 30/90
Simple Ranged
Light Crossbow 1d8 P 5 lb 25 sp 80/320 Ammunition, loading, Two-Handed
Dart 1d4 P 1/4 lb 5 cp 30/90 Finesse, Thrown (20/60)
Shortbow 1d6 P 2 lb 75 sp 80/320 Ammunition, Two Handed
Sling 1d4 B - 1 cp 30/120 Ammunition
Martial Melee
Battleaxe 1d8 slashing 4 lb. 10 sp 5 Versatile (1d10)
Flail 1d8 bludgeoning 2 lb. 10 sp 10
Glaive 2d6 slashing 6 lb. 20 sp 15 Heavy, reach, two-handed, Dismount
Greataxe 1d12 slashing 7 lb. 30 sp 10 Heavy, two-handed
Greatsword 2d6 slashing 6 lb. 50 sp 10 Heavy, two-handed
Halberd 1d10 slashing 6 lb. 20 sp 15 Heavy, reach, two-handed, Dismount
Lance 1d12 piercing 6 lb. 10 sp 15 Reach, special, Dismount
Longsword 1d8 slashing 3 lb. 15 sp 5 Versatile (1d10)
Maul 2d6 bludgeoning 10 lb. 10 sp 5 Heavy, two-handed
Morningstar 1d8 piercing 4 lb. 15 sp 5
Pike 1d10 piercing 18 lb. 5 sp 15 Heavy, two-handed
Rapier 1d8 piercing 2 lb. 25 sp 5 Finesse
Scimitar 1d6 slashing 3 lb. 25 sp 5 Finesse, light
Shortsword 1d6 piercing 2 lb. 10 sp 5 Finesse, light
Trident 1d6 piercing 4 lb. 5 sp 10 Thrown (range 20/60), versatile (1d8)
War pick 1d8 piercing 2 lb. 5 sp 5
Warhammer 1d8 bludgeoning 2 lb. 15 sp 5 Versatile (1d10)
Whip 1d4 slashing 3 lb. 2 sp 10 Finesse
Martial Ranged
Blowgun 1 P 1 lb. 10 sp 25/100 Ammunition, Two-handed
Crossbow, hand 1d6 P 3 lb. 75 sp 30/120 Ammunition, light, loading
Crossbow, heavy 1d10 P 18 lb. 50 sp 100/400 Ammunition, heavy, loading, two-handed
Longbow 1d8 P 2 lb. 150 sp 150/600 Ammunition, heavy, two-handed
Net 3 lb. 1 sp 10/30 Special, thrown

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