Pandora

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Weapons of Pandora break down into the following classes:

Pistol: 2d4e damage, single shot

SMG: 1 damage, can fire up to 10 rounds but each consecutive round is -1 to hit

Assault Rifle: 1d4e damage, can fire up to 5 rounds but all shots are -2 for each consecutive round fired

Sniper Rifle: 3d12 damage, overkill damage continues in line

Rocket Launcher: 6d6 fire damage and Dex save or knocked Prone

Shield: DR5, each point reduced depletes shield HP. Recharges after 1 minute.

Grenade: varies


STR bonus can reduce recoil penalties