Pandora
From Greensward
Weapons of Pandora break down into the following classes:
Pistol: 2d4e damage, single shot
SMG: 1 damage, can fire up to 10 rounds but each consecutive round is -1 to hit
Assault Rifle: 1d4e damage, can fire up to 5 rounds but all shots are -2 for each consecutive round fired
Sniper Rifle: 3d12 damage, overkill damage continues in line
Rocket Launcher: 6d6 fire damage and Dex save or knocked Prone
Shield: DR5, each point reduced depletes shield HP. Recharges after 1 minute.
Grenade: varies
STR bonus can reduce recoil penalties