Races
Civilized Races:
Contents
Draconic
Race | STR | CON | DEX | INT | WIS | CHA | Traits | Dragonborn | 2 | 1 | +2 Base AC, Breath Weapon(Fire), Resistant(Fire) | Lizardman | 2 | 1 | Primitive, +1 Base AC,Breath Weapon(Poison 15'cone),Vulnerable(Cold) | Kobold | -2 | 2 | 1 | Primitive, Trapcunning, Sunlight Sensitive,Craven | Yuan Ti | -1 | 2 | 2 | Poison Bite(2d6), Immunity(Poison), Snake Form, Parselmouth, Scent |
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Primitive: Primitive races are treated with hostility in many situations and have Disadvantage on Barter checks.
Trapcunning: Double proficiency bonus to create, detect, or disarm traps
Craven: Can Disengage as a free action during combat
Snake Form: Can shapeshift into a single unique form, tiny viper or medium constrictor. Equipment does not shift, leaves skin casing behind when changing. Requires full turn.
Parselmouth: Can communicate with any reptile as Speak with Animals at will.
Scent: Can detect living or undead presence by scent when obscured. May "see" when blind by concentrating for 1 round.
Goblinkin
Race | STR | CON | DEX | INT | WIS | CHA | Traits | Orc | 2 | 2 | -2 | Darkvision (60'), Sunlight Sensitive, Savage Attack | Goblin | -2 | 1 | 2 | Primitive, Darkvision (60'),Trapcunning, Sunlight Sensitive, Craven | Minotaur | 4 | 2 | -2 | Primitive, Large, Immunity (Confusion), Legendary Strength, Scent | Bugbear | 3 | -2 | -1 | Primitive, Large, Legendary Strength, | Drow | 2 | 1 | Starvision, Sunlight Sensitive, Immunity (Sleep and Charm), Shadowmagic |
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Large: can wield two handed weapons with one hand
Legendary Strength: Ability score max increased to 22
Savage Attack: Melee weapon criticals do an additional 1d6 force damage
Shadowmagic: gain bonus cantrip: Dancing Lights, caster classes gain access to bonus spells Faerie Fire(SL2) and Darkness(SL3) with one spell slot at appropriate caster level.
Dwarves
STR | DEX | CON | INT | WIS | CHA | Traits | Daen Kharis (Mountain Dwarf) | 2 | 2 | Bonus Proficiency: Armor(Light) & Armor(Medium), Dwarven Training, Darkvision 60' | Daen Hurn (Hill Dwarf) | 2 | 1 | Dwarven Toughness, Dwarven Training, | Daen Trathor (Grey Dwarf) | 2 | 2 | Darkvision (120'), Sunlight Sensitive, Duergar Magic, Dwarven Training | Daen Eris (Derro) | 1 | 2 | 1 | -2 | Gift of Madness |
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Dwarven Training: Bonus Proficiencies (Battle Axe, War Hammer), Mountain Dwarves also gain Tool Proficiency(Smith) and Hill Dwarves gain Tool Proficiency(Brewer)
Duergar Magic: Duergar can cast Enlarge 1/lr and at 3rd character level can cast Invisibility 1/sr. Both of these effects are dispelled by natural sunlight or Daylight or equivalent magic.
Gift of Madness: Derro are resistant to Psychic damage and gain advantage on Wisdom saves
Fey
STR | DEX | CON | INT | WIS | CHA | Traits | Sylvan Elf | 1 | 2 | 1 | Fey Blood | Eladrin | 2 | 1 | 1 | Fey Blood, Fey Step, Bonus Proficiency WIS Save | Grey Elf | 2 | 1 | 1 | Fey Blood | Forest Gnome | 1 | 2 | Bonus Cantrip: Minor Illusion, Bonus Cantrip: Speak with Small Beasts | Rock Gnome | 1 | 2 | Bonus Skill: Artificer(Int), Expertise(Arcana) | Deep Gnome | 2 |
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Fey Blood: Immunity to Sleep and Advantage vs Charm, Starvision 60', Bonus Proficiency Longbow
Fey Step: May cast Misty Step 1/SR
Human
Race | STR | CON | DEX | INT | WIS | CHA | Traits | Imperial | 2 | 1 | 1 | 1 | 1 | Bonus Feat | Kalostan | 1 | 2 | 1 | 1 | 1 | Graven | 1 | 1 | 1 | 1 | 2 | Highland | 1 | 2 | 1 | 1 | 1 | Primitive | Southron | 1 | 1 | 1 | 1 | 2 | Mamonil | 1 | 1 | 2 | 1 | 1 | Resistant(Fire) | Dahlmen | 1 | 2 | 1 | 1 | 1 | Primitive, Resistant(Cold) | Vistani | 1 | 1 | 2 | 2 |
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Mongrels
STR | DEX | CON | INT | WIS | CHA | Traits | Changeling | as host race | Bite 1d4+DC12 Sleep Poison,Feral Hunger | Half-Elf | 2 | +1 to two stats, Starvision (60), Spell Immunity(Sleep), Advantage vs Charm, Bonus Prof.(choose 2), Human trait | Half-Dwarf | 1 | 2 | -2 | Legendary Endurance, Stoneheaded, Dwarf Blood, Human trait | Hobbit | -1 | 2 | 1 | Hobbit Luck | Hellspawn | 1 | 2 | Resistant:Fire, Darkvision(60), Infernal Legacy | Nephilim | 2 | 1 | 1 | Resistant:Necrotic, Truesight(60), Bonus Feat (Lucky) | Tabaxi | 2 | 1 | Feline Blood, Claws (1d4), Starvision(60), Bonus Feat (Lucky) |
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Legendary Endurance: Advantage on Con Saves to avoid increases to Exhaustion level
Stoneheaded: Advantage vs. all forms of Control/Domination magics
Dwarf Blood: 5% chance of spell reflection when targeted by arcane magic
Hobbit Luck: gain 1 luck die per long rest, as the Lucky feat
Feral Hunger: A Changeling is driven by a hunger for the flesh of thinking creatures. If they eat the heart of a thinking creature they take on the appearance of the consumed host.
Infernal Legacy: