Wildmount
Contents
Port Zoon
Port Zoon is the self-styled "City of Industry", a manufacturing and shipping Juggernaut of the Menagerie Coast. It is unsurprising that such a no-nonsense attitude would come from a city founded and helmed by Dwarves. Yet despite the prominent presence of Dwarves in the official governance of the city, the bulk of the power of the city has shifted to the largely Human run Guildhalls who control the flow of goods and manufacture in and out of Port Zoon.
Locations of Note
Bladders Inn and Tavern
A wholely unremarkable facility with forgettable food and barely acceptable rooms, the business maintains a solid customer base by bribing local longshoremen into recommending it to newcomers. The mascot depicted on the sign is a goat with a cartoonishly severe case of bloat.
Magda's Mayonnaisery
The Mayonnaisery is a curious little shop with hardly any branding. The sign only depicts a woodcut of a simple jar of mayonnaise which could easily be confused with a traditional representation for moonshine. Truthfully most of the foot traffic in the shop comes from people looking for small batch alcohol.
The current proprietor is a middle aged human woman named Simka. Locals can share that Magda passed away some years ago and remember her fondly. Certainly there is more to the story to be discovered.
Roc Valley Bakery
This establishment hardly needs a sign at all, the smell of baking clearly announces the business for itself. There is a sign, a plaque written only in Dwarven beneath an expertly carved bird nesting on split-top rolls instead of eggs.
Barely known outside the Crescent, the owner Ragnar Redhammer considers all forms of advertising as boastful and disrespectful. A supremely cantankerous individual, he believes most thing disrespectful and is easy to insult with even the most innocuous gesture. Fortunately, he brings classical Dwarven precision to his baking which allows his quality baked goods to cover for the apologies he never gives.
Brokenbank
The Isle of Brokenbank is a narrow strip of land some 80 miles long and 25 miles at its widest point. Prior to the coming of Marquesian trade ships it was an unspoiled wilderness. Attempts at taming the dense jungles have been met with what is locally termed "Melora's Rage" wherein natural and supernatural beasts rise up to defend the Wild Mother's claim to the island, most famously in the genocide of Shake's Folly. Wiser folk settled the Brokenbank Port, limiting their impact to fishing and trade, and their existence has been somewhat more harmonious.
Port Brokenbank
Sheltered in the lee of a natural isthmus, Port Brokenbank is protected from some of the harsher swells of the Inner Sea and the Spine of Brokenbank holds off the "Summer Winds", a season of brutal hurricanes from the south. Two curtain walls of wooden guard the inner face of Brokenbank and no roads have been attempted for fear of raising the ire of the jungle.
Sinsheet
At different times Anohati'inewas may vomit forth one or more "Sinsheets" of varying size. These swaths of superheated rock are dangerously hot, prone to splitting to reveal molten rock beneath, and likely to belch deadly poison gas at slight or even no provocation. Best course of action when faced with a fresh Sinsheet is to return to the water and sail around.
Some locals attribute their appearance to the displeasure of Melora, but if this were true it would indicate that Melora is always at least moderately displeased.
Guthiniyas
Rumors persist of a lost city that drifts between the Feywild and the Prime, its location dependent on season and phase of the moon. Indeed, none of the tales mentioning it ever appearing during daylight. What secrets it holds depends on the imagination of the one spreading the rumor and their state of intoxication. Serious scholars are best to ignore it as fancy.
Anohati'inewas
The name of the sister volcanoes of Brokenbank were learned from necromantic magic used on a primitive village destroyed by some ancient eruption. The remains have since been lost so further understanding of these lost souls is beyond our grasp but the scribe who discovered the village insisted the ancient names be used on maps rather than the embarrassing names recognized by foul mouthed sailors. Scholarly circles accept the translation as "The Serpent who is Hungry" but most justification has been spurious at best and it may be nothing more than a romantic fabrication.
By whatever name, this live volcano is capable of impressive and deadly eruptions and should be avoided without significant protections.
Anodeti'inewas
Less deadly than her sister, the "Serpent who Sleeps" has long slipped from the dormant stage to what is commonly accepted as just a funny looking hill. The harsh rock has broken down to rich fertile soil and swaths of fruit trees grow on her slopes. Wanderers are warned, however, of the territorial nature of the local fauna.
Shake's Folly
The story of Captain Shake and his attempt to build a second settlement on Brokenbank with a connecting road are plentiful. The ruins of a fort and some stone huts remain, but tourists are warned not to linger here after dark as the dead are restless and their beastly murderers often sighted from passing ships. Sailors say that even weighing anchor in the bay attracts death.
Sang Melora
Sailors making their way through the Gnashing Channel have little time for lingering gazes to the shore, but some stories tell of a collection of huts in the manner of primitive men, but populated by large ape-like beings. These tales should be ignored. Sailors lie.
Greedhole
Early in the founding of Brokenbank, Dwarven prospectors risked sailing a barge across the Inner Sea to seek lucrative veins of ore. The timbers of the mineshaft remain but their trade settlement and camps are lost to history. Winds blowing from the abandoned mine have an eerie resemblance to wailing dwarves.
Rumors
Somewhere in the wild there is a gargantuan ape who is so large he can uproot ancient trees and walk between the islands. He is known as Ontonte.
Seagulls are dicks.
Homebrew
Half-Orc: There is not a full race classified as Half-Orc. All references to Half-Orc are to be converted to Orc.
Planar Races: Aasimar, Tiefling, Genasi, and Eladrin are not hybrid races per se. These are mortal creatures who have been altered by some exposure to powerful elemental forces during gestation. They gain the racial features of their base race, plus the benefits of the appropriate planar template.
Resurrection: Drawing a soul back from the afterlife requires a ritual. Up to three people can assist with this ritual using various skills as appropriate. Base DC is the character's WIS score. Success in the skill check lowers the DC by 2, failure raises it by 1. Previous resurrections raises the DC by 2. At the end of the ritual, the caster makes a check with no modifiers or effect bonuses. If successful the spell works. If not the soul is beyond reach.
Characters
Nia, Sea Elf(Triton?) Cleric of Sarenrae. High Lightkeeper of the Monastery of Hope, Guardian of the Scion of Orcus, Steward of the Black Book
Dramatis Personae
Gramjor Featherflight: A cartographer operating a shop out of Brokenbank with the assistance of his niece, Kanlin. His wits are addled by excessive magic use, a common plight among gnomes.
Three Earrings - tabaxi (black leopard) captain of the Wavedancer.
Dajarkal - Orc druid, claims to be from Wynanndir and to have trained under one of the Archdruids. Currently a porter with the Wavedancer.
Boerth - Human Barbarian, Bosun of the Wavedancer, killed by Drowned Ones
Dillyu - Sea Elf Rogue, last seen in Port Zoon
Snow - tabaxi (snow leopard) cook of the Wavedancer. Blind. Location unknown.
Tinker Pete - artificer living outside of Port Damali
Vivian - Shadow Monk with the Augen Trust
Droin - Guildmaster of Smiths, Port Zoon
Ardin Flowerbane - Ranking Master Jeweler, Port Zoon
Leftenant Vinchenzo - Dwarf member of Zelezho on the Barque "Protector"
Faiths
Monastery of Hope, retreat of Sarenrae